Programming Pedagogy for Secondary Schools
Learn effective teaching strategies for computer programming: Master pedagogical approaches to teach coding to 11-14 year olds through practical methods.
Course Cost
₹ 5,009
Intermediate
Skill Level
3 Weeks
Self-paced lessons
This comprehensive course focuses on developing effective teaching strategies for computer programming at the secondary school level. Teachers learn various pedagogical approaches including computational thinking, unplugged methods, PRIMM, and pair programming. The course emphasizes practical application through hands-on activities, culminating in creating a rock-paper-scissors game. Participants develop skills in lesson planning, adapting teaching methods for different learners, and implementing various programming concepts in the classroom.
What you'll learn
Master various pedagogical approaches for teaching programming
Implement computational thinking strategies in the classroom
Develop effective lesson plans using different teaching techniques
Understand and apply the PRIMM teaching methodology
Create engaging programming activities using worked examples
Adapt teaching methods for different student abilities and needs
Skills you'll gain
This course includes:
PreRecorded video
Graded assignments, exams
Access on Mobile, Tablet, Desktop
Limited Access access
Shareable certificate
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There are 7 modules in this course
The course provides a comprehensive overview of programming pedagogy for secondary school teachers. It covers essential teaching methodologies including computational thinking, unplugged approaches, and various programming concepts. Teachers learn to implement different pedagogical techniques through practical examples and hands-on activities. The curriculum emphasizes adapting teaching strategies to different learning styles and creating engaging programming lessons.
Computational Thinking
Module 1 · 3 Hours to complete
The unplugged approach
Module 2 · 3 Hours to complete
Use-Modify-Create and PRIMM
Module 3 · 3 Hours to complete
Worked examples and live coding
Module 4 · 3 Hours to complete
Pair programming
Module 5 · 3 Hours to complete
Parson's Problems
Module 6 · 3 Hours to complete
Using functions, loops, variables, and selection to create a rock-paper-scissors game
Module 7 · 3 Hours to complete
Fee Structure
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Faculties
These are the expert instructors who will be teaching you throughout the course. With a wealth of knowledge and real-world experience, they're here to guide, inspire, and support you every step of the way. Get to know the people who will help you reach your learning goals and make the most of your journey.
Frequently asked Questions
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