This course is part of Introduction to 3D Modeling for Video Games.
This practical course from LaSalle College Vancouver provides hands-on training in 3D modeling using 3ds Max software. Students learn fundamental modeling techniques, UV unwrapping, and advanced object creation methods. The curriculum focuses on developing essential skills through practical exercises, from creating simple objects to complex models. Designed by Canada's top-ranked game design school, this course equips learners with the technical expertise needed for video game asset creation.
Instructors:
English
English
What you'll learn
Create professional-quality 3D models using 3ds Max
Master UV unwrapping techniques for texture mapping
Develop efficient workflows for video game asset creation
Implement advanced modeling techniques for complex objects
Skills you'll gain
This course includes:
PreRecorded video
Graded assignments, Exams
Access on Mobile, Tablet, Desktop
Limited Access access
Shareable certificate
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There are 4 modules in this course
This course provides comprehensive training in practical 3D modeling using 3ds Max software. Students learn through hands-on exercises, starting with basic object modeling and progressing to advanced techniques. The curriculum covers essential skills including UV unwrapping, object creation from scratch, and problem-solving in 3D modeling contexts. Focusing on practical application, the course prepares students to create professional-quality 3D assets for video games.
Modeling a simple object in 3ds Max
Module 1
Modeling from scratch: A practical exercise
Module 2
Introduction to types of unwrapping
Module 3
Unwrapping UVs in 3ds Max
Module 4
Fee Structure
Individual course purchase is not available - to enroll in this course with a certificate, you need to purchase the complete Professional Certificate Course. For enrollment and detailed fee structure, visit the following: Introduction to 3D Modeling for Video Games
Instructor

4 Courses
Alexandre Joset
Alexandre Joset brings 30 years of extensive experience in video games production, VFX, and 3D software development to his role as an instructor at LCI Education. Based in Montreal, he serves as a producer and video game expert consultant while sharing his expertise through teaching. His career spans work with major studios and running his own independent studio, IN Studios, which specialized in creating various interactive experiences including video games and architectural visualization. Currently at LCI Education, he teaches 3D Modeling Fundamentals as part of their video game design program, which has been recognized as Canada's #1 undergraduate program for video game design by the Princeton Review for ten consecutive years. His teaching philosophy emphasizes practical industry knowledge, mentoring the next generation of creative professionals, and providing career guidance based on his extensive industry experience. Beyond teaching technical skills, he focuses on helping students develop the professional competencies needed to succeed in the dynamic video game industry.
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Frequently asked questions
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