This course is part of Introduction to Level Design.
This comprehensive course from LaSalle College's #1-ranked Game Design program explores level design for shooter games, the dominant genre in video gaming. Students learn crucial shooter mechanics, level design considerations, and development tools used by professionals. The curriculum covers single-player level progression, pacing, map evaluation, and game engine fundamentals, providing practical skills for creating compelling shooter game experiences.
Instructors:
English
English
What you'll learn
Understand shooter game mechanics and level design elements
Master single-player shooter level design principles and considerations
Evaluate and critique shooter map designs effectively
Work with game engines and professional development tools
Apply level progression and pacing techniques
Skills you'll gain
This course includes:
PreRecorded video
Graded assignments, exams
Access on Mobile, Tablet, Desktop
Limited Access access
Shareable certificate
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Module Description
This specialized course delves into the fundamentals of shooter game level design. Students explore various shooter subgenres, their unique gameplay requirements, and essential design mechanics. The curriculum covers level progression, pacing, player engagement, and practical development tools. Special emphasis is placed on evaluating map design effectiveness and understanding game engine functionality. The course combines theoretical knowledge with practical application, preparing students for real-world game development challenges.
Fee Structure
Individual course purchase is not available - to enroll in this course with a certificate, you need to purchase the complete Professional Certificate Course. For enrollment and detailed fee structure, visit the following: Introduction to Level Design
Instructor

12 Courses
Multimedia Design and Game Development Educator
Michel Cormier has served as an instructor at LCI Education for 16 years, bringing diverse expertise in video editing, animation, motion graphics, sound design, and video game design. His unique career path began with music studies in high school and CEGEP, where he developed additional skills in graphic design and marketing materials for bands. His passion for video game design was sparked by an encounter with 'Metal Gear Solid' during a recording session, leading him to explore various 3D modeling and animation tools including Poser, Daz 3D, 3DS Max, Zbrush, Maya, and Blender. While his recent focus has been on portfolio design and job market integration, he maintains current knowledge of industry software, techniques, and trends. His multidisciplinary background allows him to help students understand how different creative elements come together in game design and multimedia projects.
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Frequently asked questions
Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.