This course is part of Introduction to Level Design.
This foundational course from LaSalle College's acclaimed Game Design & VFX School introduces students to game level design fundamentals. Students learn to create engaging playable spaces that subtly guide player movement while maintaining immersion. The curriculum covers core concepts, design processes, and various roles in level design. Through practical examples from dungeon design, roguelikes, and adventure games, students explore industry-standard design processes and their evolution. The course emphasizes both theoretical knowledge and practical application in modern game development.
Instructors:
English
English
What you'll learn
Understand the fundamentals of level design and its impact on player experience
Master the process of creating engaging playable spaces in games
Learn to implement story-based elements in level design
Explore dungeon design evolution and modern gaming genres
Identify key roles and milestones in the level design process
Skills you'll gain
This course includes:
PreRecorded video
Graded assignments, exams
Access on Mobile, Tablet, Desktop
Limited Access access
Shareable certificate
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Module Description
This comprehensive course introduces students to the fundamentals of game level design, focusing on creating engaging playable spaces. Students learn about the evolution of level design, key industry roles, and practical design processes. The curriculum covers story-based level design, dungeon design evolution, and various game genres including roguelikes and adventure games. As part of LaSalle College's renowned game design program, the course provides essential knowledge for aspiring level designers and game developers.
Fee Structure
Individual course purchase is not available - to enroll in this course with a certificate, you need to purchase the complete Professional Certificate Course. For enrollment and detailed fee structure, visit the following: Introduction to Level Design
Instructor

12 Courses
Multimedia Design and Game Development Educator
Michel Cormier has served as an instructor at LCI Education for 16 years, bringing diverse expertise in video editing, animation, motion graphics, sound design, and video game design. His unique career path began with music studies in high school and CEGEP, where he developed additional skills in graphic design and marketing materials for bands. His passion for video game design was sparked by an encounter with 'Metal Gear Solid' during a recording session, leading him to explore various 3D modeling and animation tools including Poser, Daz 3D, 3DS Max, Zbrush, Maya, and Blender. While his recent focus has been on portfolio design and job market integration, he maintains current knowledge of industry software, techniques, and trends. His multidisciplinary background allows him to help students understand how different creative elements come together in game design and multimedia projects.
Testimonials
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Frequently asked questions
Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.