Master the essentials of 3D modeling for video games with industry-standard tools and techniques in this comprehensive course from LaSalle College Vancouver.
Master the essentials of 3D modeling for video games with industry-standard tools and techniques in this comprehensive course from LaSalle College Vancouver.
This foundational course from Canada's top-ranked video game design school provides a thorough introduction to 3D modeling for video games. Students explore the gaming industry landscape, technical constraints, and industry-standard software. The curriculum covers essential topics from 3D modeling history to practical skills in 3Ds Max. Designed for both beginners and professionals, the course emphasizes understanding industry dynamics and developing practical modeling skills for game development.
Instructors:
English
English
What you'll learn
Master the fundamentals of 3D modeling for video games
Use industry-standard software tools and workflows effectively
Understand gaming platform requirements and technical constraints
Navigate game production pipelines and development processes
Apply 3Ds Max tools and techniques for game asset creation
Skills you'll gain
This course includes:
PreRecorded video
Graded assignments, Exams
Access on Mobile, Tablet, Desktop
Limited Access access
Shareable certificate
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There are 5 modules in this course
This comprehensive course introduces students to the fundamentals of 3D modeling for video game development. The curriculum covers the evolution of 3D modeling, gaming platforms, game engines, and industry-standard software like 3Ds Max. Students learn about technical constraints, emerging technologies, and professional workflows in game development. The course emphasizes practical skills while providing context through industry trends and challenges, preparing learners for real-world modeling tasks.
Introduction to 3D Modeling History
Module 1
Exploring gaming platforms and 3D engines
Module 2
Understanding game production, constraints, and technologies
Module 3
Discovering 3Ds Max and other 3D programs
Module 4
Using the main menus of 3Ds Max
Module 5
Fee Structure
Instructor

4 Courses
Alexandre Joset
Alexandre Joset brings 30 years of extensive experience in video games production, VFX, and 3D software development to his role as an instructor at LCI Education. Based in Montreal, he serves as a producer and video game expert consultant while sharing his expertise through teaching. His career spans work with major studios and running his own independent studio, IN Studios, which specialized in creating various interactive experiences including video games and architectural visualization. Currently at LCI Education, he teaches 3D Modeling Fundamentals as part of their video game design program, which has been recognized as Canada's #1 undergraduate program for video game design by the Princeton Review for ten consecutive years. His teaching philosophy emphasizes practical industry knowledge, mentoring the next generation of creative professionals, and providing career guidance based on his extensive industry experience. Beyond teaching technical skills, he focuses on helping students develop the professional competencies needed to succeed in the dynamic video game industry.
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