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Online Games: Literature, New Media, and Narrative

Explore the intersection of gaming and storytelling through Lord of the Rings, examining how classic literature transforms in digital worlds.

Explore the intersection of gaming and storytelling through Lord of the Rings, examining how classic literature transforms in digital worlds.

This innovative course explores the evolution of storytelling across different media, focusing on how traditional literature and films are transformed into online games. Using The Lord of the Rings as a central example, students examine the concept of remediation and how narrative changes across novels, films, and MMOs. The course combines elements of English literature, media studies, and game theory, offering insights into how modern gaming builds on centuries of romance narrative traditions. Participants analyze works from Tolkien, Spenser, and other classic authors while exploring game design, narrative theory, and digital storytelling.

4.6

(191 ratings)

21,514 already enrolled

Instructors:

English

English (Original), Deutsch (Auto), हिन्दी (ऑटो), 19 more

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Online Games: Literature, New Media, and Narrative

This course includes

21 Hours

Of Self-paced video lessons

Beginner Level

Completion Certificate

awarded on course completion

2,435

What you'll learn

  • Understand how stories transform across different media formats

  • Analyze the relationship between games and traditional literature

  • Explore narrative theory and gaming conventions

  • Examine the evolution of romance literature in digital spaces

  • Understand spatial and temporal elements in storytelling

  • Master concepts of remediation in digital narratives

Skills you'll gain

narrative theory
game design
MMO games
Lord of the Rings
literature analysis
digital storytelling
remediation
fantasy literature

This course includes:

591 Minutes PreRecorded video

12 assignments

Access on Mobile, Tablet, Desktop

FullTime access

Shareable certificate

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There are 6 modules in this course

This comprehensive course examines the intersection of traditional literature, film, and online gaming through the lens of narrative theory and media studies. Students explore how stories transform across different media, using The Lord of the Rings as a primary case study. The curriculum covers game theory, romance literature conventions, and the evolution of storytelling in digital spaces. Special attention is given to the analysis of space, time, and point of view in different media forms, along with in-depth studies of classic literary works that influence modern gaming narratives.

Game on! The History and Theory of MMOs

Module 1 · 2 Hours to complete

LOTRO and Tolkien

Module 2 · 3 Hours to complete

Romance and Realism

Module 3 · 3 Hours to complete

Space and Time in Three Media

Module 4 · 4 Hours to complete

Pwning Spenser's Faerie Queene

Module 5 · 2 Hours to complete

The Holy Grail: A Good End Game

Module 6 · 4 Hours to complete

Fee Structure

Payment options

Financial Aid

Instructor

Jay Clayton
Jay Clayton

4.9 rating

44 Reviews

21,774 Students

1 Course

William R. Kenan, Jr. Professor of English at Vanderbilt University

Jay Clayton is the William R. Kenan, Jr. Professor of English at Vanderbilt University, where he also directs the Curb Center for Art, Enterprise, and Public Policy. Previously chairing the Department of English, he has received prestigious fellowships from the Guggenheim Foundation, the American Council of Learned Societies, and the National Institutes of Health, along with accolades for his teaching. Clayton's scholarship explores the interplay between narratives across different domains, examining how poetry influenced the novel in Romantic Vision and the Novel, how fiction shaped postmodern culture in The Pleasures of Babel, and how Victorian literature and science contributed to our contemporary digital landscape in Charles Dickens in Cyberspace. His recent research interests focus on the culture of gaming and the representation of genomics in literature and film, highlighting the ethical and social implications these topics present.

Online Games: Literature, New Media, and Narrative

This course includes

21 Hours

Of Self-paced video lessons

Beginner Level

Completion Certificate

awarded on course completion

2,435

Testimonials

Testimonials and success stories are a testament to the quality of this program and its impact on your career and learning journey. Be the first to help others make an informed decision by sharing your review of the course.

4.6 course rating

191 ratings

Frequently asked questions

Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.