Online Games: Literature, New Media, and Narrative
Explore the intersection of gaming and storytelling through Lord of the Rings, examining how classic literature transforms in digital worlds.
Course Cost
₹ 2,699
Beginner
Skill Level
18 Hours
Self-paced lessons
This innovative course explores the evolution of storytelling across different media, focusing on how traditional literature and films are transformed into online games. Using The Lord of the Rings as a central example, students examine the concept of remediation and how narrative changes across novels, films, and MMOs. The course combines elements of English literature, media studies, and game theory, offering insights into how modern gaming builds on centuries of romance narrative traditions. Participants analyze works from Tolkien, Spenser, and other classic authors while exploring game design, narrative theory, and digital storytelling.
What you'll learn
Understand how stories transform across different media formats
Analyze the relationship between games and traditional literature
Explore narrative theory and gaming conventions
Examine the evolution of romance literature in digital spaces
Understand spatial and temporal elements in storytelling
Master concepts of remediation in digital narratives
Analyze point of view across different media forms
Evaluate the role of quests in games and literature
Skills you'll gain
This course includes:
591 Minutes PreRecorded video
12 assignments
Access on Mobile, Tablet, Desktop
FullTime access
Shareable certificate
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There are 6 modules in this course
This comprehensive course examines the intersection of traditional literature, film, and online gaming through the lens of narrative theory and media studies. Students explore how stories transform across different media, using The Lord of the Rings as a primary case study. The curriculum covers game theory, romance literature conventions, and the evolution of storytelling in digital spaces. Special attention is given to the analysis of space, time, and point of view in different media forms, along with in-depth studies of classic literary works that influence modern gaming narratives.
Game on! The History and Theory of MMOs
Module 1 · 2 Hours to complete
LOTRO and Tolkien
Module 2 · 3 Hours to complete
Romance and Realism
Module 3 · 3 Hours to complete
Space and Time in Three Media
Module 4 · 4 Hours to complete
Pwning Spenser's Faerie Queene
Module 5 · 2 Hours to complete
The Holy Grail: A Good End Game
Module 6 · 4 Hours to complete
Fee Structure
Payment options
Financial Aid
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Faculties
These are the expert instructors who will be teaching you throughout the course. With a wealth of knowledge and real-world experience, they're here to guide, inspire, and support you every step of the way. Get to know the people who will help you reach your learning goals and make the most of your journey.
Frequently asked Questions
Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.




