This course is part of Extended Reality for Everybody.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Extended Reality for Everybody Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
4.6
(85 ratings)
10,833 already enrolled
Instructors:
English
پښتو, বাংলা, اردو, 3 more
What you'll learn
Create basic and immersive VR scenes
Develop marker-based and marker-less AR applications
Master fundamental XR development concepts
Implement ethical and accessible XR solutions
Work with major XR development platforms
Understand advanced XR techniques
Skills you'll gain
This course includes:
16.3 Hours PreRecorded video
4 quizzes
Access on Mobile, Tablet, Desktop
FullTime access
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There are 4 modules in this course
This comprehensive course covers XR application development using WebXR, Unity, and Unreal Engine. Students learn to create both VR and AR applications, from basic 3D scenes to immersive experiences. The curriculum includes marker-based and marker-less AR development, VR interaction design, and advanced XR concepts. Through hands-on projects and real-world case studies, participants develop practical skills in creating extended reality applications.
XR Development Approaches
Module 1 · 10 Hours to complete
Developing VR Applications
Module 2 · 9 Hours to complete
Developing AR Applications
Module 3 · 8 Hours to complete
Special Topics in XR
Module 4 · 4 Hours to complete
Fee Structure
Individual course purchase is not available - to enroll in this course with a certificate, you need to purchase the complete Professional Certificate Course. For enrollment and detailed fee structure, visit the following: Extended Reality for Everybody
Instructor
Innovator in Human-Computer Interaction
Michael Nebeling is an Assistant Professor at the University of Michigan, where he holds positions in both the School of Information and the Department of Electrical Engineering and Computer Science. He leads the Information Interaction Lab, which focuses on developing new methods, tools, and technologies that enhance user interaction with information. His research aims to create more intuitive and effective user interfaces, making technology more accessible and impactful. Prior to his current role, he was a postdoctoral researcher and lecturer at Carnegie Mellon University and ETH Zurich, where he earned his PhD.
Testimonials
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4.6 course rating
85 ratings
Frequently asked questions
Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.