Create your first VR game from concept to completion with guidance from industry experts and hands-on project development.
Create your first VR game from concept to completion with guidance from industry experts and hands-on project development.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Virtual Reality Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
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English
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What you'll learn
Develop a complete VR game from concept to completion
Create effective VR interactions and user experiences
Implement professional game development workflows
Conduct user testing and iterate based on feedback
Apply industry best practices in VR development
Skills you'll gain
This course includes:
4.1 Hours PreRecorded video
14 quizzes
Access on Mobile, Desktop, Tablet
FullTime access
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There are 6 modules in this course
This comprehensive course guides students through the complete process of creating a VR game, from initial concept to final implementation. The curriculum combines practical development skills with industry insights from VR experts. Students learn through hands-on projects, developing their own VR game while mastering key concepts in VR design, prototyping, testing, and implementation.
Welcome
Module 1 · 5 Hours to complete
The game concept
Module 2 · 2 Hours to complete
Prototyping
Module 3 · 4 Hours to complete
Testing
Module 4 · 3 Hours to complete
Developing your game
Module 5 · 5 Hours to complete
The final project
Module 6 · 5 Hours to complete
Fee Structure
Instructors
Leading Expert in Virtual Reality and Interaction Design
Professor Marco Gillies serves as the Academic Director for Distance Learning and Deputy Head of Computing at Goldsmiths, University of London. With a strong focus on virtual reality (VR), machine learning, and interaction design, he is recognized for his contributions to these rapidly evolving fields. Professor Gillies teaches courses in the BSc Computer Science program and co-directs the MA/MSc in Virtual and Augmented Reality, where he combines theoretical knowledge with practical applications to prepare students for careers in technology and design. His expertise not only enhances the curriculum but also fosters innovation in how technology interacts with users, making him a key figure in advancing education and research within the computing discipline.
Professor of Virtual Reality at Goldsmiths
Prof. Sylvia Xueni Pan is a leading expert in Virtual Reality (VR) at Goldsmiths, University of London, where she serves as a Professor and co-director of the MA/MSc in Virtual and Augmented Reality program. With nearly 20 years of experience in the field, her interdisciplinary research combines VR technology with social neuroscience, focusing on applications in training and therapy. Her innovative work has been featured in prominent media outlets, including BBC Horizon and New Scientist magazine, highlighting her contributions to both academic and public understanding of VR.Prof. Pan earned her Ph.D. in Virtual Reality from University College London (UCL) and has since developed a unique profile with numerous publications and conference presentations. She leads several courses on Coursera, including "3D Interaction Design in Virtual Reality" and "Making Your First Virtual Reality Game," which collectively have attracted over 100,000 learners globally. Her research interests include the design of interactive 3D characters and social VR environments, aiming to enhance real-time social interactions through immersive technology. Through her teaching and research initiatives, Prof. Pan continues to shape the future of VR education and its practical applications in society.
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Frequently asked questions
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