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Introduction to Virtual Reality

Master the fundamentals of VR technology, from hardware and applications to psychology and challenges.

Master the fundamentals of VR technology, from hardware and applications to psychology and challenges.

This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Virtual Reality Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.

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English

پښتو, বাংলা, اردو, 3 more

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Introduction to Virtual Reality

This course includes

13 Hours

Of Self-paced video lessons

Beginner Level

Completion Certificate

awarded on course completion

Free course

What you'll learn

  • Understand VR hardware and tracking systems

  • Evaluate different VR applications and use cases

  • Grasp the psychological principles of virtual reality

  • Analyze the three illusions of VR technology

  • Identify challenges in VR development

  • Design basic VR applications

Skills you'll gain

Virtual Reality
VR Hardware
3D Graphics
Interaction Design
VR Psychology
User Experience
Immersive Technology
HMD Systems
VR Applications
Unity Development

This course includes:

4 Hours PreRecorded video

4 quizzes

Access on Mobile, Tablet, Desktop

FullTime access

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There are 4 modules in this course

This comprehensive course introduces learners to Virtual Reality (VR) technology and its applications. Students explore VR hardware, including various head-mounted displays and tracking systems, while learning about the history and evolution of VR. The course covers key psychological concepts like presence and immersion, different VR applications across industries, and current challenges in VR development. Special attention is given to the three illusions of VR: Place Illusion, Plausibility Illusion, and Embodiment Illusion.

Virtual Reality- Hardware and History

Module 1 · 3 Hours to complete

VR Applications

Module 2 · 3 Hours to complete

The Psychology of VR: the Three Illusions

Module 3 · 3 Hours to complete

Challenges in Virtual Reality

Module 4 · 2 Hours to complete

Fee Structure

Instructors

Prof Marco Gillies
Prof Marco Gillies

5 rating

14 Reviews

5,49,105 Students

14 Courses

Leading Expert in Virtual Reality and Interaction Design

Professor Marco Gillies serves as the Academic Director for Distance Learning and Deputy Head of Computing at Goldsmiths, University of London. With a strong focus on virtual reality (VR), machine learning, and interaction design, he is recognized for his contributions to these rapidly evolving fields. Professor Gillies teaches courses in the BSc Computer Science program and co-directs the MA/MSc in Virtual and Augmented Reality, where he combines theoretical knowledge with practical applications to prepare students for careers in technology and design. His expertise not only enhances the curriculum but also fosters innovation in how technology interacts with users, making him a key figure in advancing education and research within the computing discipline.

Prof sylvia Xueni Pan
Prof sylvia Xueni Pan

4.8 rating

500 Reviews

1,30,563 Students

5 Courses

Professor of Virtual Reality at Goldsmiths

Prof. Sylvia Xueni Pan is a leading expert in Virtual Reality (VR) at Goldsmiths, University of London, where she serves as a Professor and co-director of the MA/MSc in Virtual and Augmented Reality program. With nearly 20 years of experience in the field, her interdisciplinary research combines VR technology with social neuroscience, focusing on applications in training and therapy. Her innovative work has been featured in prominent media outlets, including BBC Horizon and New Scientist magazine, highlighting her contributions to both academic and public understanding of VR.Prof. Pan earned her Ph.D. in Virtual Reality from University College London (UCL) and has since developed a unique profile with numerous publications and conference presentations. She leads several courses on Coursera, including "3D Interaction Design in Virtual Reality" and "Making Your First Virtual Reality Game," which collectively have attracted over 100,000 learners globally. Her research interests include the design of interactive 3D characters and social VR environments, aiming to enhance real-time social interactions through immersive technology. Through her teaching and research initiatives, Prof. Pan continues to shape the future of VR education and its practical applications in society.

Introduction to Virtual Reality

This course includes

13 Hours

Of Self-paced video lessons

Beginner Level

Completion Certificate

awarded on course completion

Free course

Testimonials

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Frequently asked questions

Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.