Master C++ and Unreal Engine development to create professional-quality games through advanced programming and optimization techniques.
Master C++ and Unreal Engine development to create professional-quality games through advanced programming and optimization techniques.
This comprehensive course builds upon foundational C++ knowledge to teach advanced programming concepts for Unreal game development. Students learn decision-making in code, player input processing, iteration structures, and data management using arrays and containers. The course provides hands-on experience with practical game development scenarios, including spawning objects, processing player controls, and implementing game mechanics.
4.5
(33 ratings)
3,611 already enrolled
Instructors:
English
What you'll learn
Master selection and control structures in C++
Implement player input processing for games
Understand and use iteration for repeated actions
Work with arrays and containers in C++ and Unreal
Create interactive game mechanics
Develop efficient code for game development
Skills you'll gain
This course includes:
4.2 Hours PreRecorded video
1 quiz, 3 programming assignments
Access on Desktop
FullTime access
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There are 4 modules in this course
This course expands on C++ programming fundamentals within the context of Unreal Engine game development. Students learn essential programming concepts including selection structures, input processing, iteration, and data management. The curriculum covers practical implementation of game mechanics, from basic player controls to complex object spawning and management, preparing students for real-world game development scenarios.
Selection
Module 1 · 5 Hours to complete
Unreal Input
Module 2 · 2 Hours to complete
Iteration
Module 3 · 4 Hours to complete
Arrays and Containers
Module 4 · 5 Hours to complete
Fee Structure
Instructor
Distinguished Game Development Educator and Industry Expert
Tim Chamillard serves as Associate Professor in the Computer Science Department at the University of Colorado Colorado Springs (UCCS), where he leads the Bachelor of Innovation in Game Design and Development program. His expertise combines academic excellence with practical industry experience, including 5½ years as an indie game developer with a company he founded alongside his two sons. His Coursera specialization "C# Programming for Unity Game Development" has reached over 69,090 students globally, maintaining an impressive 4.8/5 rating from 2,386 reviews. His teaching excellence has been recognized with multiple awards, including the Outstanding Military Educator in Computer Science award from the Air Force Academy and the College of Engineering and Applied Science Outstanding Teacher of the Year award from UCCS. After six years teaching at the U.S. Air Force Academy, he joined UCCS in 2003, where he has developed comprehensive game development curricula. He continues to stay active in game development through his one-man studio, Burning Teddy, while mentoring the next generation of game developers through innovative educational programs.
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4.5 course rating
33 ratings
Frequently asked questions
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