Learn essential C++ programming for Unreal Engine: console applications and fundamental concepts for interactive games.
Learn essential C++ programming for Unreal Engine: console applications and fundamental concepts for interactive games.
This comprehensive course introduces C++ programming specifically for video game development using Unreal Engine on Windows or Mac. It assumes prior programming experience in another language, making it ideal for developers looking to expand their skills into game development. The course covers essential C++ programming concepts from basic syntax to object-oriented programming, while simultaneously teaching how to implement these concepts in Unreal Engine. Students will write their first C++ console application, learn about data types and memory management, master classes and objects, and explore the Unreal Engine environment including importing models, setting up cameras and lighting, creating reusable assets, and implementing physics systems. The course balances theoretical knowledge with practical application through hands-on exercises and programming assignments that reinforce learning objectives. While challenging, especially as it represents the first half of a freshman-level college course, it provides a solid foundation for game development that rewards persistence and hard work.
4.6
(172 ratings)
21,051 already enrolled
Instructors:
English
21 languages available
What you'll learn
Write C++ console applications and Unreal scripts from scratch
Understand how data types, variables, and constants work in C++ programming
Implement object-oriented programming with classes and objects
Use debugging tools to find and fix issues in your code
Import 3D models and set up cameras in Unreal Engine
Create reusable game assets using Blueprints
Skills you'll gain
This course includes:
4.5 Hours PreRecorded video
3 assignments
Access on Mobile, Tablet, Desktop
FullTime access
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There are 4 modules in this course
This course provides a comprehensive introduction to C++ programming within the context of Unreal Engine game development. Students begin with fundamental C++ concepts, learning to write console applications before progressing to Unreal scripting. The curriculum covers essential programming components including data types, variables, constants, and memory management, with special attention to how these concepts apply in game development scenarios. Students then explore object-oriented programming through classes and objects, learning how this paradigm naturally maps to game entity interactions. The final portion introduces Unreal Engine basics, including working with 3D models, setting up cameras and lighting, creating reusable assets through blueprints, and implementing basic physics and collision detection. Throughout the course, theoretical concepts are reinforced with practical exercises and programming assignments that build real development skills.
Starting to Program
Module 1 · 5 Hours to complete
Data Types, Variables, and Constants
Module 2 · 6 Hours to complete
Classes and Objects
Module 3 · 4 Hours to complete
Unreal Engine Basics
Module 4 · 2 Hours to complete
Fee Structure
Instructor
Distinguished Game Development Educator and Industry Expert
Tim Chamillard serves as Associate Professor in the Computer Science Department at the University of Colorado Colorado Springs (UCCS), where he leads the Bachelor of Innovation in Game Design and Development program. His expertise combines academic excellence with practical industry experience, including 5½ years as an indie game developer with a company he founded alongside his two sons. His Coursera specialization "C# Programming for Unity Game Development" has reached over 69,090 students globally, maintaining an impressive 4.8/5 rating from 2,386 reviews. His teaching excellence has been recognized with multiple awards, including the Outstanding Military Educator in Computer Science award from the Air Force Academy and the College of Engineering and Applied Science Outstanding Teacher of the Year award from UCCS. After six years teaching at the U.S. Air Force Academy, he joined UCCS in 2003, where he has developed comprehensive game development curricula. He continues to stay active in game development through his one-man studio, Burning Teddy, while mentoring the next generation of game developers through innovative educational programs.
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4.6 course rating
172 ratings
Frequently asked questions
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