Learn to create video games with C# and Unity, starting with programming fundamentals and progressing to basic 2D game development.
Learn to create video games with C# and Unity, starting with programming fundamentals and progressing to basic 2D game development.
This beginner-friendly course introduces video game development using the C# programming language and Unity game engine. Students will start with no assumed programming experience and progressively build skills to create small games by the end of the course. The curriculum begins with fundamental programming concepts applicable across many languages, then focuses on their specific implementation in C# and Unity. Students will learn to write console applications and Unity scripts, understand how data is stored and manipulated, work with classes and objects in the object-oriented paradigm, and apply these concepts in Unity's 2D game development environment. The course emphasizes hands-on learning through programming exercises and projects, teaching both technical skills and problem-solving approaches. While designed for beginners, the material is challenging and equivalent to the first half of a freshman-level college programming course, requiring dedication to master.
4.7
(2,429 ratings)
1,25,318 already enrolled
Instructors:
English
22 languages available
What you'll learn
Write C# console applications and Unity scripts
Understand how data is stored using various data types
Work with variables and constants in programming contexts
Implement object-oriented programming with classes and objects
Use Unity's editor to create 2D game environments
Implement basic game physics and collision detection
Skills you'll gain
This course includes:
3.9 Hours PreRecorded video
3 assignments
Access on Mobile, Tablet, Desktop
FullTime access
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There are 4 modules in this course
This comprehensive course offers an introduction to game development using C# programming and the Unity engine. Through four structured modules, students progress from installing the necessary software to creating interactive 2D games. The curriculum begins with basic programming concepts, writing console applications and simple Unity scripts. Students then learn about computer memory, data types, variables, and constants, gaining practical experience with debugging. The third module covers object-oriented programming fundamentals, introducing classes and objects - concepts central to both C# and game development. The final module explores Unity's 2D game development capabilities, including sprites, game objects, physics, collision detection, and prefabs. Throughout the course, students apply their knowledge through hands-on exercises and programming assignments, building a solid foundation for further study in game development.
Starting to Program
Module 1 · 5 Hours to complete
Data Types, Variables, and Constants
Module 2 · 6 Hours to complete
Classes and Objects
Module 3 · 4 Hours to complete
Unreal Engine Basics
Module 4 · 2 Hours to complete
Fee Structure
Instructor
Distinguished Game Development Educator and Industry Expert
Tim Chamillard serves as Associate Professor in the Computer Science Department at the University of Colorado Colorado Springs (UCCS), where he leads the Bachelor of Innovation in Game Design and Development program. His expertise combines academic excellence with practical industry experience, including 5½ years as an indie game developer with a company he founded alongside his two sons. His Coursera specialization "C# Programming for Unity Game Development" has reached over 69,090 students globally, maintaining an impressive 4.8/5 rating from 2,386 reviews. His teaching excellence has been recognized with multiple awards, including the Outstanding Military Educator in Computer Science award from the Air Force Academy and the College of Engineering and Applied Science Outstanding Teacher of the Year award from UCCS. After six years teaching at the U.S. Air Force Academy, he joined UCCS in 2003, where he has developed comprehensive game development curricula. He continues to stay active in game development through his one-man studio, Burning Teddy, while mentoring the next generation of game developers through innovative educational programs.
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4.7 course rating
2,429 ratings
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