Master comprehensive game development fundamentals using GameMaker, including sprite manipulation, event handling, and sound effect implementation.
Master comprehensive game development fundamentals using GameMaker, including sprite manipulation, event handling, and sound effect implementation.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Game Development with GameMaker Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
Instructors:
English
What you'll learn
Create and edit game sprites and sprite strips
Implement game functionality using events and actions
Add and edit sound effects for games
Create NPC movement and randomization mechanics
Develop basic game development skills
Skills you'll gain
This course includes:
2 Hours PreRecorded video
4 assignments
Access on Mobile, Tablet, Desktop
FullTime access
Shareable certificate
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There are 4 modules in this course
This beginner-friendly course introduces the fundamentals of game development using GameMaker. Students learn essential concepts including sprite creation and management, implementing game functionality through events and actions, adding sound effects, and creating NPC movement. The curriculum provides a gentle introduction to game development compared to more complex engines like Unity or Unreal, making it perfect for beginners while teaching core game development principles.
Getting Started
Module 1 · 1 Hours to complete
Do Something!
Module 2 · 1 Hours to complete
Sound Effects and NPC Movement
Module 3 · 2 Hours to complete
Randomness
Module 4 · 2 Hours to complete
Fee Structure
Instructor
Distinguished Game Development Educator and Industry Expert
Tim Chamillard serves as Associate Professor in the Computer Science Department at the University of Colorado Colorado Springs (UCCS), where he leads the Bachelor of Innovation in Game Design and Development program. His expertise combines academic excellence with practical industry experience, including 5½ years as an indie game developer with a company he founded alongside his two sons. His Coursera specialization "C# Programming for Unity Game Development" has reached over 69,090 students globally, maintaining an impressive 4.8/5 rating from 2,386 reviews. His teaching excellence has been recognized with multiple awards, including the Outstanding Military Educator in Computer Science award from the Air Force Academy and the College of Engineering and Applied Science Outstanding Teacher of the Year award from UCCS. After six years teaching at the U.S. Air Force Academy, he joined UCCS in 2003, where he has developed comprehensive game development curricula. He continues to stay active in game development through his one-man studio, Burning Teddy, while mentoring the next generation of game developers through innovative educational programs.
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Frequently asked questions
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