Master advanced game feature development, including NPC behavior planning, interface design, comprehensive spawning systems, and menu implementations.
Master advanced game feature development, including NPC behavior planning, interface design, comprehensive spawning systems, and menu implementations.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Game Development with GameMaker Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
Instructors:
English
What you'll learn
Design and implement NPC planning systems
Create professional heads-up displays (HUDs)
Develop dynamic spawning mechanisms
Build comprehensive menu systems
Master macro creation and implementation
Skills you'll gain
This course includes:
2.1 Hours PreRecorded video
4 assignments
Access on Mobile, Tablet, Desktop
FullTime access
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There are 4 modules in this course
This course advances GameMaker skills by focusing on crucial game development features. Students learn to implement NPC planning and behavior systems, create heads-up displays (HUDs), develop spawning mechanisms, and build menu systems. The curriculum covers both visual and code-based approaches, teaching students to create more sophisticated game mechanics and user interfaces using GameMaker Studio.
Planning
Module 1 · 2 Hours to complete
HUDs
Module 2 · 2 Hours to complete
Spawners
Module 3 · 1 Hours to complete
Menus
Module 4 · 2 Hours to complete
Fee Structure
Instructor
Distinguished Game Development Educator and Industry Expert
Tim Chamillard serves as Associate Professor in the Computer Science Department at the University of Colorado Colorado Springs (UCCS), where he leads the Bachelor of Innovation in Game Design and Development program. His expertise combines academic excellence with practical industry experience, including 5½ years as an indie game developer with a company he founded alongside his two sons. His Coursera specialization "C# Programming for Unity Game Development" has reached over 69,090 students globally, maintaining an impressive 4.8/5 rating from 2,386 reviews. His teaching excellence has been recognized with multiple awards, including the Outstanding Military Educator in Computer Science award from the Air Force Academy and the College of Engineering and Applied Science Outstanding Teacher of the Year award from UCCS. After six years teaching at the U.S. Air Force Academy, he joined UCCS in 2003, where he has developed comprehensive game development curricula. He continues to stay active in game development through his one-man studio, Burning Teddy, while mentoring the next generation of game developers through innovative educational programs.
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Frequently asked questions
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