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Games, Sensors and Media

Learn iOS game development using SpriteKit, physics engine, and device sensors. Create interactive games with graphics, sound, and location awareness.

Learn iOS game development using SpriteKit, physics engine, and device sensors. Create interactive games with graphics, sound, and location awareness.

This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full iOS Development for Creative Entrepreneurs Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.

4.5

(55 ratings)

9,987 already enrolled

English

پښتو, বাংলা, اردو, 2 more

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Games, Sensors and Media

This course includes

17 Hours

Of Self-paced video lessons

Intermediate Level

Completion Certificate

awarded on course completion

Free course

What you'll learn

  • Create 2D games using SpriteKit and physics engine

  • Implement location services and sensor data

  • Develop interactive gaming experiences

  • Integrate audio and particle effects

  • Add Game Center social features

Skills you'll gain

Game Development
SpriteKit
iOS Sensors
Physics Engine
Location Services
Audio Integration
Particle Systems
Game Center
Multi-touch Events
Animation

This course includes:

11.8 Hours PreRecorded video

1 quiz, 4 peer reviews

Access on Mobile, Tablet, Desktop

FullTime access

Shareable certificate

Get a Completion Certificate

Share your certificate with prospective employers and your professional network on LinkedIn.

Certificate

Top companies offer this course to their employees

Top companies provide this course to enhance their employees' skills, ensuring they excel in handling complex projects and drive organizational success.

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There are 4 modules in this course

This comprehensive course teaches iOS game development and sensor integration. Students learn to create interactive games using SpriteKit, implement physics engines, and utilize device sensors. The curriculum covers location services, accelerometer data, audio integration, graphics manipulation, particle systems, and Game Center integration. Through hands-on projects like building Pong and Breakout games, students gain practical experience in mobile game development.

Location, Locomotion and Motion

Module 1 · 5 Hours to complete

Lights and Sounds

Module 2 · 2 Hours to complete

Touch, Collision, Reaction

Module 3 · 5 Hours to complete

Where the Action Is

Module 4 · 3 Hours to complete

Fee Structure

Instructors

Don Patterson
Don Patterson

55,523 Students

6 Courses

Expert in Ubiquitous Computing and Human-Computer Interaction

Donald J. Patterson is an Associate Professor in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. His research focuses on the intersection of ubiquitous computing, artificial intelligence, and human-computer interaction, specifically developing applications and systems that utilize intelligent context to promote sustainable computing. Patterson has led significant research projects, including activity and event recognition using Wi-Fi networks and GPS, as well as developing context-aware systems like NomaticIM and NomaticAid. His current research agenda emphasizes robust sensor interpretation systems to address sustainable challenges, a field he refers to as Collapse Informatics. He has received multiple awards for his impactful research and teaching contributions. Patterson earned his Ph.D. in computer science from the University of Washington in 2005 and previously served in the U.S. Navy as a Surface Warfare Officer.

Sam Kaufman
Sam Kaufman

4.9 rating

17 Reviews

55,764 Students

6 Courses

Innovator in Mobile App Development at Gradient

Sam Kaufman is a Partner at Gradient, where he specializes in designing and developing mobile applications, leveraging his extensive experience that dates back to the inception of the iPhone. With a strong background in mobile technology, Sam has played a pivotal role in creating innovative applications that enhance user experiences. His passion for technology is matched by a lighthearted personality, as he humorously claims to be the greatest karaoke singer you've never heard of. In addition to his work at Gradient, Sam is affiliated with the University of California, Irvine, where he contributes to the academic community and shares his expertise in mobile app development. His unique blend of technical skills and engaging personality makes him a notable figure in the tech industry.

Games, Sensors and Media

This course includes

17 Hours

Of Self-paced video lessons

Intermediate Level

Completion Certificate

awarded on course completion

Free course

Testimonials

Testimonials and success stories are a testament to the quality of this program and its impact on your career and learning journey. Be the first to help others make an informed decision by sharing your review of the course.

4.5 course rating

55 ratings

Frequently asked questions

Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.