Explore computer graphics fundamentals through 3D modeling, raytracing, and real-time programming to develop skills in realistic image creation.
Explore computer graphics fundamentals through 3D modeling, raytracing, and real-time programming to develop skills in realistic image creation.
This comprehensive course introduces the fundamentals of computer graphics, covering key areas essential for movies, games, VR, and visualization. Students learn to create computer-generated images of 3D scenes, implement real-time scene viewers using OpenGL and GLSL, and develop realistic images with raytracing. The curriculum progresses from basic camera placement mathematics to advanced topics like reflections and shadows, combining theoretical knowledge with practical programming assignments. Part of the Virtual Reality Professional Certificate program, this course provides hands-on experience in graphics programming.
Instructors:
English
English
What you'll learn
Create computer-generated images of 3D scenes with various viewing angles
Develop real-time graphics applications using OpenGL and GLSL
Implement realistic lighting and shadow effects in 3D scenes
Master raytracing techniques for creating photorealistic images
Understand fundamental 3D graphics mathematics and transformations
Skills you'll gain
This course includes:
PreRecorded video
4 programming assignments,Graded homework
Access on Mobile, Tablet, Desktop
Limited Access access
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Module Description
The course provides a comprehensive introduction to computer graphics fundamentals. Students learn through four main segments: Basic Math, Transformations, OpenGL and Lighting, and Raytracing. The curriculum combines theoretical concepts with practical programming assignments, teaching students to create both real-time graphics applications and realistic rendered images. The course emphasizes hands-on learning through programming assignments that progressively build complexity, from basic camera placement to advanced raytracing techniques.
Fee Structure
Instructor

5 Courses
Distinguished Computer Graphics Pioneer and Visual Computing Innovator
Ravi Ramamoorthi serves as the Ronald L. Graham Professor of Computer Science at the University of California, San Diego, and founding Director of the UCSD Center for Visual Computing, while also holding a position as Distinguished Research Scientist at NVIDIA Research since 2021. His academic journey includes BS and MS degrees from Caltech (1998) and a Ph.D. from Stanford University (2002), followed by influential faculty positions at Columbia and Berkeley. His groundbreaking research in computer graphics and computer vision, documented in over 200 publications with more than 36,000 citations, has earned him numerous prestigious accolades, including the ACM SIGGRAPH Significant New Researcher Award (2007), the Presidential Early Career Award for Scientists and Engineers (2008), and fellowships in IEEE, ACM, and the SIGGRAPH Academy. His contributions to education include pioneering one of the first nine MOOCs on the edX platform, earning him recognition as a two-time recipient of the edX Prize Certificate for exceptional online teaching. His industry impact extends through consultancy roles with Pixar and various computational imaging startups, while his research continues to advance the fields of computer graphics rendering and physics-based computer vision
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Frequently asked questions
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