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Principles of Computing (Part 1)

This course is part of Fundamentals of Computing.

This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Fundamentals of Computing Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.

4.7

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Instructors:

English

বাংলা, اردو, Tiếng Việt, 2 more

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Principles of Computing (Part 1)

This course includes

18 Hours

Of Self-paced video lessons

Intermediate Level

Completion Certificate

awarded on course completion

Free course

What you'll learn

  • Master Python programming standards and testing

  • Apply probability concepts to computational problems

  • Implement combinatorics in practical applications

  • Develop debugging and testing strategies

  • Create efficient algorithmic solutions

  • Build strategy-based game projects

Skills you'll gain

Python Programming
Algorithms
Combinatorics
Probability
Testing
Debugging
Computer Science Fundamentals
Mathematical Problem Solving

This course includes:

5.4 Hours PreRecorded video

5 assignments

Access on Mobile, Tablet, Desktop

FullTime access

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There are 5 modules in this course

This comprehensive course combines programming skills with mathematical problem-solving principles. Students learn essential computing concepts through Python programming, focusing on coding standards, testing, and practical applications. The curriculum covers probability, combinatorics, and counting, with weekly mini-projects involving strategy-based games. The course emphasizes both theoretical understanding and hands-on implementation, preparing students for advanced computational problem-solving.

Required Python knowledge, coding standards, and machine grading

Module 1 · 5 Hours to complete

Testing, plotting, and grids

Module 2 · 2 Hours to complete

Probability, randomness, and objects/references

Module 3 · 3 Hours to complete

Combinatorics, generators, and debugging

Module 4 · 3 Hours to complete

Counting, growth of functions, higher-order functions

Module 5 · 3 Hours to complete

Fee Structure

Individual course purchase is not available - to enroll in this course with a certificate, you need to purchase the complete Professional Certificate Course. For enrollment and detailed fee structure, visit the following: Fundamentals of Computing

Instructors

Scott Rixner
Scott Rixner

4.8 rating

286 Reviews

3,94,887 Students

11 Courses

Professor and Researcher

Scott Rixner is a Professor of Computer Science at Rice University, where his research primarily focuses on virtualization, operating systems, and computer architecture. He is particularly interested in memory systems and networking, exploring the intersection of hardware and software to enhance system performance. Rixner has developed Python interpreters for various platforms, including embedded systems and web browsers, and holds 11 patents related to his work, which has been integrated into several open-source projects.In addition to his research, Rixner plays a significant role in curriculum development at Rice University, having chaired committees for both the Department of Computer Science and the School of Engineering. He is also involved in leading the MCS@Rice and MDS@Rice online degree programs. Rixner earned his Ph.D. in Electrical Engineering from MIT in 2001, following a Master’s and Bachelor’s degree in Computer Science and Electrical Engineering from the same institution in 1995.

Joe Warren
Joe Warren

4.8 rating

286 Reviews

3,94,887 Students

11 Courses

Innovator in Computer Graphics and Game Design

Joe Warren is a Professor in the Department of Computer Science at Rice University, where he specializes in computer graphics and geometric modeling. He has made significant contributions to the field, authoring the book Subdivision Methods for Geometric Design and publishing extensively on various topics within computer graphics. Warren has a strong passion for computer gaming, both as a player and an educator; he has taught courses on game creation and design for over a decade, collaborating with industry professionals in Houston. An alumnus of Rice University, he completed his undergraduate studies there before earning his Ph.D. from Cornell University in 1986. Since then, he has been a dedicated faculty member at Rice, serving as the Chair of the Department from 2008 to 2013.

Principles of Computing (Part 1)

This course includes

18 Hours

Of Self-paced video lessons

Intermediate Level

Completion Certificate

awarded on course completion

Free course

Testimonials

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Frequently asked questions

Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.