Master 3D modeling in Blender to create game-ready dungeon props with efficient workflows and texturing techniques.
Master 3D modeling in Blender to create game-ready dungeon props with efficient workflows and texturing techniques.
This course elevates your 3D modeling skills with a focus on creating game-ready dungeon props using Blender. You'll learn time-saving techniques like rapid geometry selection and modifier stacking to build intricate models efficiently. The curriculum covers essential game asset creation including furniture, banners, torture devices, and weapons while teaching realistic texturing with blood decals and emission materials. Advanced topics include Blender's sculpting tools, cloth creation, and geometry nodes for automating complex tasks. You'll also master topology optimization for low-poly props and explore both Cycles X and Eevee rendering for professional visualization. The course concludes with preparation for Unreal Engine 5 integration, ensuring your assets are game-ready.
Instructors:
English
What you'll learn
Refine 3D modeling workflows to increase efficiency
Master geometry nodes to create complex, low-poly props
Create realistic materials including cloth, blood decals, and emission effects
Develop game-ready dungeon props like furniture, weapons, and torture devices
Optimize topology for game performance while maintaining visual quality
Implement advanced techniques like modifier stacking and Boolean operations
Skills you'll gain
This course includes:
9.6 Hours PreRecorded video
8 assignments
Access on Mobile, Tablet, Desktop
FullTime access
Shareable certificate
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There are 19 modules in this course
This course takes 3D artists and game developers beyond the basics of Blender to create professional game-ready assets. The curriculum follows a progressive approach, starting with workflow optimization techniques and gradually building to complex prop creation using advanced tools. Students learn practical skills including modifier stacking, geometry nodes, cloth simulation, and material creation with a focus on dungeon-themed props. The course emphasizes both technical proficiency and artistic quality, teaching students how to balance visual detail with game performance requirements. Special attention is given to real-time rendering preparation and proper asset export for Unreal Engine 5 integration, ensuring students can create assets that work seamlessly in game environments.
Speeding Up Our Workflow
Module 1 · 54 Minutes to complete
Creating Furniture Like Ikea
Module 2 · 32 Minutes to complete
Working with Cloth
Module 3 · 1 Hours to complete
Customizing Decal Materials
Module 4 · 35 Minutes to complete
A Crash Course in Geometry Nodes
Module 5 · 21 Minutes to complete
Game of Thrones Style Stocks
Module 6 · 1 Hours to complete
Working with Emission Materials
Module 7 · 43 Minutes to complete
Creating Realism in Our Prop
Module 8 · 34 Minutes to complete
What Is Modifier Stacking?
Module 9 · 58 Minutes to complete
How to Create Low-Poly Weapons
Module 10 · 43 Minutes to complete
Creative Ways of Using Topology
Module 11 · 44 Minutes to complete
Creating More Complex Geometry Nodes
Module 12 · 35 Minutes to complete
Modelling the Final More Complex Props
Module 13 · 55 Minutes to complete
Bringing All Our Modelling Techniques Together
Module 14 · 1 Hours to complete
Working with Blender Cycles X
Module 15 · 27 Minutes to complete
Compositing Renders
Module 16 · 9 Minutes to complete
Welcome to Realtime Rendering
Module 17 · 24 Minutes to complete
Learning about Animation Paths
Module 18 · 10 Minutes to complete
Unreal Engine 5 Blender Setup
Module 19 · 1 Hours to complete
Instructor
Enhancing IT Education Through Expert-Led Learning
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