This course is part of Blender to Unreal Engine - Become a Dungeon Prop Artist.
This comprehensive course takes 3D artists and game developers to the next level with advanced techniques for creating high-quality assets in Unreal Engine 5. Starting with optimized Blender asset export, you'll master UE5's interface and workflow before diving into sophisticated material creation, texture management, and interactive prop development. The course covers essential skills including PBR material customization, transparency effects, decal application, and collision setup for realistic game environments. You'll learn to create dynamic elements using the Niagara Particle System for realistic fire effects and flickering lights, perfect for atmospheric dungeon props like torches and candles. By completion, you'll have a professional-grade asset collection ready for real-time rendering and game implementation, with optimized materials and textures that will enhance your portfolio and distinguish your work in the competitive field of game development.
Instructors:
English
What you'll learn
Master the export of Blender assets optimized for game engines
Create advanced PBR materials with custom parameters for realistic surfaces
Develop transparent and refractive materials for complex visual effects
Implement collisions and physics for interactive game props
Set up decals and overlay materials to enhance environmental storytelling
Create dynamic light sources with particle effects and flickering animations
Skills you'll gain
This course includes:
5.8 Hours PreRecorded video
7 assignments
Access on Mobile, Tablet, Desktop
FullTime access
Shareable certificate
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There are 17 modules in this course
This advanced course bridges the gap between 3D modeling in Blender and game-ready assets in Unreal Engine 5. Students learn the complete workflow from export optimization to final rendering, with emphasis on professional-grade material creation and interactive prop setup. The curriculum covers essential techniques including PBR texture management, transparency effects, collision configuration, and particle systems for dynamic elements like fire and light. Each module builds toward creating a cohesive asset collection that demonstrates technical proficiency in both modeling and real-time rendering. The course structure provides hands-on experience with practical applications, ensuring students can immediately apply these skills to their own game development projects.
Exporting Blender Assets
Module 1 · 30 Minutes to complete
Introduction to Unreal Engine
Module 2 · 26 Minutes to complete
Importing Assets to UE5
Module 3 · 47 Minutes to complete
Reassigning Material Instances
Module 4 · 32 Minutes to complete
Adjusting Texture for Our PBR materials
Module 5 · 23 Minutes to complete
Setting Up Metal Material
Module 6 · 45 Minutes to complete
Creating Parameters to Adjust Our Material Instances
Module 7 · 33 Minutes to complete
Assigning Multiple Textures
Module 8 · 10 Minutes to complete
Working with Transparency
Module 9 · 48 Minutes to complete
Creating Additional Color Control for Our Materials
Module 10 · 14 Minutes to complete
Working with Decal
Module 11 · 26 Minutes to complete
Setting Up Transparency Overlay Materials
Module 12 · 35 Minutes to complete
Working with Collisions in UE5
Module 13 · 39 Minutes to complete
Setting Up Prop Collection Prefabs
Module 14 · 32 Minutes to complete
Creating Torches and Candles
Module 15 · 1 Hours to complete
Rendering Our work in UE5
Module 16 · 23 Minutes to complete
Setting Up 3D Prop Pack for Other Unreal Engine Projects
Module 17 · 1 Hours to complete
Instructor
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