RiseUpp Logo
Educator Logo

Pixel Art for Video Games

This course is part of Art for Games Specialization.

This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Art for Games Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.

4.5

(240 ratings)

31,844 already enrolled

English

پښتو, বাংলা, اردو, 3 more

Powered by

Provider Logo
Pixel Art for Video Games

This course includes

9 Hours

Of Self-paced video lessons

Beginner Level

Completion Certificate

awarded on course completion

Free course

What you'll learn

  • Create pixel art props and game assets

  • Design modular environment tiles and backgrounds

  • Develop character designs and animations

  • Master color theory and composition techniques

  • Implement artwork in the Unity game engine

  • Produce a complete pixel art asset package

Skills you'll gain

Pixel Art
Game Development
Character Design
Animation
Color Theory
Environment Design
Digital Art
Unity Engine
Asset Creation
Game Art

This course includes:

2.25 Hours PreRecorded video

4 quizzes

Access on Mobile, Tablet, Desktop

FullTime access

Shareable certificate

Closed caption

Get a Completion Certificate

Share your certificate with prospective employers and your professional network on LinkedIn.

Certificate

Top companies offer this course to their employees

Top companies provide this course to enhance their employees' skills, ensuring they excel in handling complex projects and drive organizational success.

icon-0icon-1icon-2icon-3icon-4

There are 5 modules in this course

This comprehensive course teaches the fundamentals of creating pixel art for video games, covering both artistic principles and technical implementation. Students learn essential skills including color theory, composition, shape language, and workflow processes. The curriculum is divided into four main areas: props, environments, characters, and animation, with hands-on projects in each section. The course culminates in creating a complete pixel art asset pack ready for game implementation.

Week 1: Introduction to Pixel Art

Module 1 · 2 Hours to complete

Week 2: Pixel Art Environments

Module 2 · 1 Hours to complete

Week 3: Pixel Art Characters

Module 3 · 2 Hours to complete

Week 4: Pixel Art Animation

Module 4 · 1 Hours to complete

Week 5: Pixel Art Project

Module 5 · 1 Hours to complete

Fee Structure

Individual course purchase is not available - to enroll in this course with a certificate, you need to purchase the complete Professional Certificate Course. For enrollment and detailed fee structure, visit the following: Art for Games Specialization

Instructors

Andrew Dennis
Andrew Dennis

4.8 rating

15 Reviews

36,064 Students

3 Courses

Digital Arts and Game Design Specialist at Michigan State University

Andrew Dennis serves as a Professor of Practice at Michigan State University, bringing his extensive expertise as a CG (Computer Graphics) generalist to the Department of Media and Information. His comprehensive skill set spans multiple areas of digital art and design, allowing him to teach a diverse range of courses. As an accomplished artist and designer, he specializes in instructing students in various aspects of digital creation, including modeling, texturing, rigging, animation, look development, environment design, character art, game art, architectural visualization, and 3D printing. Through his courses on Coursera, including "Current Gen 3D Game Prop Production," "Low Poly Art For Video Games," and "Pixel Art for Video Games," he continues to share his knowledge with a global audience, helping to shape the next generation of digital artists and game developers

Ricardo Guimaraes
Ricardo Guimaraes

4.6 rating

72 Reviews

39,201 Students

3 Courses

Visionary Concept Artist and Academic Leader

Ricardo Guimaraes is a Professor of Practice and Academic Specialist at Michigan State University, where he brings extensive experience as a freelance concept artist and illustrator in the entertainment industry. With a Bachelor's degree in Fine Arts (Traditional Painting), Ricardo has developed a diverse skill set that includes concept art, illustration, matte painting, color keys, and presentation boards. His work has been featured in prestigious publications such as ImagineFX Magazine and Ballistic Publishing's EXOTIQUE, showcasing his talent across various styles. He has collaborated with renowned clients like Blizzard Entertainment and Square Enix, contributing to high-profile projects that highlight his creative versatility. Passionate about imparting knowledge and enthusiasm to his students, Ricardo is dedicated to fostering a dynamic learning environment that encourages innovation and artistic exploration. His commitment to excellence in both teaching and professional practice continues to inspire the next generation of artists in the field.

Pixel Art for Video Games

This course includes

9 Hours

Of Self-paced video lessons

Beginner Level

Completion Certificate

awarded on course completion

Free course

Testimonials

Testimonials and success stories are a testament to the quality of this program and its impact on your career and learning journey. Be the first to help others make an informed decision by sharing your review of the course.

Frequently asked questions

Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.