This course is part of Art for Games Specialization.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Art for Games Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
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Instructors:
English
پښتو, বাংলা, اردو, 2 more
What you'll learn
Create optimized low-poly 3D models
Develop game-ready environments and props
Design and animate 3D characters
Master UV mapping and texturing techniques
Implement assets in Unity game engine
Create complete game-ready asset packages
Skills you'll gain
This course includes:
5.9 Hours PreRecorded video
16 assignments
Access on Mobile, Tablet, Desktop
FullTime access
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There are 5 modules in this course
This comprehensive course teaches the fundamentals of creating low-poly 3D art for video games. Students learn the complete pipeline from concept to implementation, covering modeling, texturing, UV mapping, and animation. The curriculum includes creating props, environments, characters, and animations, with hands-on projects using industry-standard tools like Maya and Unity.
WEEK 1: Intro to Low Poly Art
Module 1 · 7 Hours to complete
Week 2: Low Poly Environment Art
Module 2 · 3 Hours to complete
Week 3 Low Poly Character Art
Module 3 · 3 Hours to complete
Week 4 Animating Low Poly Art
Module 4 · 2 Hours to complete
Week 5: Low Poly Art Project
Module 5 · 1 Hours to complete
Fee Structure
Individual course purchase is not available - to enroll in this course with a certificate, you need to purchase the complete Professional Certificate Course. For enrollment and detailed fee structure, visit the following: Art for Games Specialization
Instructors
Digital Arts and Game Design Specialist at Michigan State University
Andrew Dennis serves as a Professor of Practice at Michigan State University, bringing his extensive expertise as a CG (Computer Graphics) generalist to the Department of Media and Information. His comprehensive skill set spans multiple areas of digital art and design, allowing him to teach a diverse range of courses. As an accomplished artist and designer, he specializes in instructing students in various aspects of digital creation, including modeling, texturing, rigging, animation, look development, environment design, character art, game art, architectural visualization, and 3D printing. Through his courses on Coursera, including "Current Gen 3D Game Prop Production," "Low Poly Art For Video Games," and "Pixel Art for Video Games," he continues to share his knowledge with a global audience, helping to shape the next generation of digital artists and game developers
Visionary Concept Artist and Academic Leader
Ricardo Guimaraes is a Professor of Practice and Academic Specialist at Michigan State University, where he brings extensive experience as a freelance concept artist and illustrator in the entertainment industry. With a Bachelor's degree in Fine Arts (Traditional Painting), Ricardo has developed a diverse skill set that includes concept art, illustration, matte painting, color keys, and presentation boards. His work has been featured in prestigious publications such as ImagineFX Magazine and Ballistic Publishing's EXOTIQUE, showcasing his talent across various styles. He has collaborated with renowned clients like Blizzard Entertainment and Square Enix, contributing to high-profile projects that highlight his creative versatility. Passionate about imparting knowledge and enthusiasm to his students, Ricardo is dedicated to fostering a dynamic learning environment that encourages innovation and artistic exploration. His commitment to excellence in both teaching and professional practice continues to inspire the next generation of artists in the field.
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Frequently asked questions
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