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Low Poly Art For Video Games

This course is part of Art for Games Specialization.

This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Art for Games Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.

4.3

(54 ratings)

8,229 already enrolled

English

پښتو, বাংলা, اردو, 2 more

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Low Poly Art For Video Games

This course includes

16 Hours

Of Self-paced video lessons

Intermediate Level

Completion Certificate

awarded on course completion

Free course

What you'll learn

  • Create optimized low-poly 3D models

  • Develop game-ready environments and props

  • Design and animate 3D characters

  • Master UV mapping and texturing techniques

  • Implement assets in Unity game engine

  • Create complete game-ready asset packages

Skills you'll gain

3D Modeling
Low Poly Art
Game Art
UV Mapping
Texturing
Character Animation
Environmental Design
Maya
Unity
Game Development

This course includes:

5.9 Hours PreRecorded video

16 assignments

Access on Mobile, Tablet, Desktop

FullTime access

Shareable certificate

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Certificate

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There are 5 modules in this course

This comprehensive course teaches the fundamentals of creating low-poly 3D art for video games. Students learn the complete pipeline from concept to implementation, covering modeling, texturing, UV mapping, and animation. The curriculum includes creating props, environments, characters, and animations, with hands-on projects using industry-standard tools like Maya and Unity.

WEEK 1: Intro to Low Poly Art

Module 1 · 7 Hours to complete

Week 2: Low Poly Environment Art

Module 2 · 3 Hours to complete

Week 3 Low Poly Character Art

Module 3 · 3 Hours to complete

Week 4 Animating Low Poly Art

Module 4 · 2 Hours to complete

Week 5: Low Poly Art Project

Module 5 · 1 Hours to complete

Fee Structure

Individual course purchase is not available - to enroll in this course with a certificate, you need to purchase the complete Professional Certificate Course. For enrollment and detailed fee structure, visit the following: Art for Games Specialization

Instructors

Andrew Dennis
Andrew Dennis

4.8 rating

15 Reviews

36,064 Students

3 Courses

Digital Arts and Game Design Specialist at Michigan State University

Andrew Dennis serves as a Professor of Practice at Michigan State University, bringing his extensive expertise as a CG (Computer Graphics) generalist to the Department of Media and Information. His comprehensive skill set spans multiple areas of digital art and design, allowing him to teach a diverse range of courses. As an accomplished artist and designer, he specializes in instructing students in various aspects of digital creation, including modeling, texturing, rigging, animation, look development, environment design, character art, game art, architectural visualization, and 3D printing. Through his courses on Coursera, including "Current Gen 3D Game Prop Production," "Low Poly Art For Video Games," and "Pixel Art for Video Games," he continues to share his knowledge with a global audience, helping to shape the next generation of digital artists and game developers

Ricardo Guimaraes
Ricardo Guimaraes

4.6 rating

72 Reviews

39,201 Students

3 Courses

Visionary Concept Artist and Academic Leader

Ricardo Guimaraes is a Professor of Practice and Academic Specialist at Michigan State University, where he brings extensive experience as a freelance concept artist and illustrator in the entertainment industry. With a Bachelor's degree in Fine Arts (Traditional Painting), Ricardo has developed a diverse skill set that includes concept art, illustration, matte painting, color keys, and presentation boards. His work has been featured in prestigious publications such as ImagineFX Magazine and Ballistic Publishing's EXOTIQUE, showcasing his talent across various styles. He has collaborated with renowned clients like Blizzard Entertainment and Square Enix, contributing to high-profile projects that highlight his creative versatility. Passionate about imparting knowledge and enthusiasm to his students, Ricardo is dedicated to fostering a dynamic learning environment that encourages innovation and artistic exploration. His commitment to excellence in both teaching and professional practice continues to inspire the next generation of artists in the field.

Low Poly Art For Video Games

This course includes

16 Hours

Of Self-paced video lessons

Intermediate Level

Completion Certificate

awarded on course completion

Free course

Testimonials

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Frequently asked questions

Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.