Create your own original game from concept to playable prototype in this hands-on capstone project with industry mentorship.
Create your own original game from concept to playable prototype in this hands-on capstone project with industry mentorship.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Game Design and Development with Unity 2020 Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
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English
پښتو, বাংলা, اردو, 2 more
What you'll learn
Create an original game from concept to playable prototype
Develop comprehensive game design documentation
Implement core gameplay mechanics and systems
Conduct effective playtesting and iteration
Apply industry best practices in game development
Receive feedback from peers and industry professionals
Skills you'll gain
This course includes:
5.5 Hours PreRecorded video
2 assignments
Access on Mobile, Tablet, Desktop
FullTime access
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There are 4 modules in this course
This capstone project course represents the culmination of the Game Design and Development specialization, where students create an original game from initial concept to first playable version. The curriculum guides learners through all stages of game development, including ideation, prototyping, development, and testing. Students benefit from guest talks by industry professionals from leading game companies, providing insights into real-world game development practices and career advice.
Milestone 1: Your Game Idea
Module 1 · 4 Hours to complete
Milestone 2: Early Prototype, Blueprint, and Progress Report
Module 2 · 3 Hours to complete
Milestone 3: First Playable and Fun Test
Module 3 · 4 Hours to complete
Finishing Up
Module 4 · 5 Hours to complete
Fee Structure
Instructor
Pioneering Game Design Educator and Interactive Media Innovator
Brian M. Winn is a distinguished figure in game design education and interactive media development at Michigan State University, where he serves as a Full Professor, Associate Chair in the Department of Media and Information, and Founder-Director of the Games for Entertainment and Learning (GEL) Lab. His innovative approach to "meaningful play" combines gaming with purposeful objectives like learning, health, and motivation, formalized through his "Design, Play, Experience Framework." His academic journey includes notable achievements as an Apple Distinguished Educator (2001) and Lilly Teaching Fellow (2005), and he pioneered MSU's game design curriculum in 2000, which has since evolved into a top-ranked program. His entrepreneurial spirit led to co-founding Will Winn Games, developing the award-winning Plunder Panic. Beyond teaching, he leads the Coursera Specialization in Game Design and Development, founded the International Conference on Meaningful Play, serves on the Michigan Film and Digital Media Office Advisory Council, and mentors the MSU SpartaSoft student game developers group. His award-winning work in interactive media has gained international recognition, demonstrating his significant impact on both academic and practical aspects of game design
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Frequently asked questions
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