Master advanced 3D game development by creating a platformer while exploring professional game design documentation, business aspects, and social impact.
Master advanced 3D game development by creating a platformer while exploring professional game design documentation, business aspects, and social impact.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Game Design and Development with Unity 2020 Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
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Instructors:
English
پښتو, বাংলা, اردو, 2 more
What you'll learn
Create professional 3D platformer games
Master level design with ProBuilder
Develop comprehensive game documentation
Understand game business models
Analyze social impact of games
Implement advanced Unity features
Skills you'll gain
This course includes:
1.1 Hours PreRecorded video
4 assignments
Access on Mobile, Tablet, Desktop
FullTime access
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There are 4 modules in this course
This advanced course combines practical 3D game development with professional game design concepts. Students create a 3D platformer game while learning about game idea generation, professional documentation, business aspects of gaming, and social responsibility in game development. The course emphasizes both technical skills with Unity's ProBuilder and theoretical understanding of game industry practices.
Your Fourth Step into Game Design and Development
Module 1 · 2 Hours to complete
Fleshing Out a Game Design
Module 2 · 3 Hours to complete
Business and Society
Module 3 · 2 Hours to complete
Expanding Your Knowledge, Soul Searching and Finishing Up
Module 4 · 3 Hours to complete
Fee Structure
Instructor
Pioneering Game Design Educator and Interactive Media Innovator
Brian M. Winn is a distinguished figure in game design education and interactive media development at Michigan State University, where he serves as a Full Professor, Associate Chair in the Department of Media and Information, and Founder-Director of the Games for Entertainment and Learning (GEL) Lab. His innovative approach to "meaningful play" combines gaming with purposeful objectives like learning, health, and motivation, formalized through his "Design, Play, Experience Framework." His academic journey includes notable achievements as an Apple Distinguished Educator (2001) and Lilly Teaching Fellow (2005), and he pioneered MSU's game design curriculum in 2000, which has since evolved into a top-ranked program. His entrepreneurial spirit led to co-founding Will Winn Games, developing the award-winning Plunder Panic. Beyond teaching, he leads the Coursera Specialization in Game Design and Development, founded the International Conference on Meaningful Play, serves on the Michigan Film and Digital Media Office Advisory Council, and mentors the MSU SpartaSoft student game developers group. His award-winning work in interactive media has gained international recognition, demonstrating his significant impact on both academic and practical aspects of game design
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Frequently asked questions
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