Master Unity game development with hands-on 3D shooter creation. Learn level design, game balancing, and asset creation for immersive gameplay.
Master Unity game development with hands-on 3D shooter creation. Learn level design, game balancing, and asset creation for immersive gameplay.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Game Design and Development with Unity 2020 Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
4.7
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Instructors:
English
پښتو, বাংলা, اردو, 2 more
What you'll learn
Create a complete 3D First-Person Shooter game from scratch
Master level design and game balancing techniques
Develop game assets including graphics and audio
Implement advanced game mechanics and AI systems
Apply programming best practices in Unity development
Conduct effective playtesting and prototyping
Skills you'll gain
This course includes:
5.5 Hours PreRecorded video
7 assignments
Access on Mobile, Tablet, Desktop
FullTime access
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There are 4 modules in this course
This comprehensive course teaches game design and development fundamentals using Unity 2020, focusing on creating a 3D First-Person Shooter game. Students learn essential skills including level design, game balancing, prototyping, and playtesting. The curriculum covers game asset creation techniques, programming best practices, and practical implementation through hands-on projects. The course emphasizes both technical skills and design principles, preparing students to create their own basic games.
Your Third Step into Game Design and Development
Module 1 · 3 Hours to complete
Game Assets
Module 2 · 2 Hours to complete
Level Design and Game Balancing
Module 3 · 3 Hours to complete
Making Your Game Better
Module 4 · 4 Hours to complete
Fee Structure
Instructor
Pioneering Game Design Educator and Interactive Media Innovator
Brian M. Winn is a distinguished figure in game design education and interactive media development at Michigan State University, where he serves as a Full Professor, Associate Chair in the Department of Media and Information, and Founder-Director of the Games for Entertainment and Learning (GEL) Lab. His innovative approach to "meaningful play" combines gaming with purposeful objectives like learning, health, and motivation, formalized through his "Design, Play, Experience Framework." His academic journey includes notable achievements as an Apple Distinguished Educator (2001) and Lilly Teaching Fellow (2005), and he pioneered MSU's game design curriculum in 2000, which has since evolved into a top-ranked program. His entrepreneurial spirit led to co-founding Will Winn Games, developing the award-winning Plunder Panic. Beyond teaching, he leads the Coursera Specialization in Game Design and Development, founded the International Conference on Meaningful Play, serves on the Michigan Film and Digital Media Office Advisory Council, and mentors the MSU SpartaSoft student game developers group. His award-winning work in interactive media has gained international recognition, demonstrating his significant impact on both academic and practical aspects of game design
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Frequently asked questions
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