Master advanced game design principles while creating a 2D platformer game, exploring storytelling, gameplay mechanics, and user experience.
Master advanced game design principles while creating a 2D platformer game, exploring storytelling, gameplay mechanics, and user experience.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Game Design and Development with Unity 2020 Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
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Instructors:
English
پښتو, বাংলা, اردو, 2 more
What you'll learn
Create engaging 2D platformer games
Implement advanced Unity features and tilemaps
Design compelling game worlds and stories
Develop effective gameplay mechanics
Create intuitive user experiences
Master game design theory principles
Skills you'll gain
This course includes:
1.2 Hours PreRecorded video
5 assignments
Access on Mobile, Tablet, Desktop
Batch access
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There are 4 modules in this course
This intermediate-level course builds on foundational game development skills by teaching advanced game design principles through the creation of a 2D platformer game. Students learn about game world design, storytelling techniques, gameplay mechanics, and user experience while using Unity's tilemap system and animation tools. The course emphasizes both theoretical understanding through the Design, Play, Experience Framework and practical implementation of game development concepts.
Your Second Step into Game Design and Development
Module 1 · 2 Hours to complete
Game Worlds and Storytelling in Games
Module 2 · 2 Hours to complete
Gameplay and User Experience
Module 3 · 2 Hours to complete
Game Technology and Finishing Up
Module 4 · 4 Hours to complete
Fee Structure
Instructor
Pioneering Game Design Educator and Interactive Media Innovator
Brian M. Winn is a distinguished figure in game design education and interactive media development at Michigan State University, where he serves as a Full Professor, Associate Chair in the Department of Media and Information, and Founder-Director of the Games for Entertainment and Learning (GEL) Lab. His innovative approach to "meaningful play" combines gaming with purposeful objectives like learning, health, and motivation, formalized through his "Design, Play, Experience Framework." His academic journey includes notable achievements as an Apple Distinguished Educator (2001) and Lilly Teaching Fellow (2005), and he pioneered MSU's game design curriculum in 2000, which has since evolved into a top-ranked program. His entrepreneurial spirit led to co-founding Will Winn Games, developing the award-winning Plunder Panic. Beyond teaching, he leads the Coursera Specialization in Game Design and Development, founded the International Conference on Meaningful Play, serves on the Michigan Film and Digital Media Office Advisory Council, and mentors the MSU SpartaSoft student game developers group. His award-winning work in interactive media has gained international recognition, demonstrating his significant impact on both academic and practical aspects of game design
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Frequently asked questions
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