Master professional 3D game prop creation from concept to final render. Learn industry-standard workflows using Maya, ZBrush, and Substance Painter.
Master professional 3D game prop creation from concept to final render. Learn industry-standard workflows using Maya, ZBrush, and Substance Painter.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Art for Games Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
4.8
(38 ratings)
6,139 already enrolled
Instructors:
English
پښتو, বাংলা, اردو, 2 more
What you'll learn
Create accurate block-in and mid-poly models
Develop detailed high-poly meshes
Optimize models for game environments
Master PBR texturing workflows
Generate professional portfolio pieces
Present assets with photo-realistic renders
Skills you'll gain
This course includes:
7.6 Hours PreRecorded video
10 assignments
Access on Mobile, Tablet, Desktop
FullTime access
Shareable certificate
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There are 6 modules in this course
This comprehensive course teaches professional game prop creation workflows. Students learn to create photo-realistic 3D assets through a structured process including reference gathering, block-in modeling, high-poly detail work, low-poly optimization, UV mapping, PBR texturing, and final presentation. The curriculum follows industry-standard practices using professional tools like Maya, ZBrush, Substance Painter, and Marmoset, preparing students for real-world game art production.
Week 1: Blocking-In Model
Module 1 · 3 Hours to complete
Week 2: Mid-Poly Block-In Model
Module 2 · 2 Hours to complete
Week 3: High-Poly Model
Module 3 · 2 Hours to complete
Week 4: Low-Poly Model
Module 4 · 1 Hours to complete
Week 5: PBR Texturing
Module 5 · 2 Hours to complete
Week 6: Final Project and Presentation
Module 6 · 1 Hours to complete
Fee Structure
Instructor
Digital Arts and Game Design Specialist at Michigan State University
Andrew Dennis serves as a Professor of Practice at Michigan State University, bringing his extensive expertise as a CG (Computer Graphics) generalist to the Department of Media and Information. His comprehensive skill set spans multiple areas of digital art and design, allowing him to teach a diverse range of courses. As an accomplished artist and designer, he specializes in instructing students in various aspects of digital creation, including modeling, texturing, rigging, animation, look development, environment design, character art, game art, architectural visualization, and 3D printing. Through his courses on Coursera, including "Current Gen 3D Game Prop Production," "Low Poly Art For Video Games," and "Pixel Art for Video Games," he continues to share his knowledge with a global audience, helping to shape the next generation of digital artists and game developers
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Frequently asked questions
Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.