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Current Gen 3D Game Prop Production

Master professional 3D game prop creation from concept to final render. Learn industry-standard workflows using Maya, ZBrush, and Substance Painter.

Master professional 3D game prop creation from concept to final render. Learn industry-standard workflows using Maya, ZBrush, and Substance Painter.

This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Art for Games Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.

4.8

(38 ratings)

6,139 already enrolled

Instructors:

English

پښتو, বাংলা, اردو, 2 more

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Current Gen 3D Game Prop Production

This course includes

14 Hours

Of Self-paced video lessons

Intermediate Level

Completion Certificate

awarded on course completion

Free course

What you'll learn

  • Create accurate block-in and mid-poly models

  • Develop detailed high-poly meshes

  • Optimize models for game environments

  • Master PBR texturing workflows

  • Generate professional portfolio pieces

  • Present assets with photo-realistic renders

Skills you'll gain

3D Modeling
Game Art
UV Mapping
Texturing
High Poly Modeling
Low Poly Modeling
PBR Texturing
Maya
ZBrush
Substance Painter

This course includes:

7.6 Hours PreRecorded video

10 assignments

Access on Mobile, Tablet, Desktop

FullTime access

Shareable certificate

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Certificate

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There are 6 modules in this course

This comprehensive course teaches professional game prop creation workflows. Students learn to create photo-realistic 3D assets through a structured process including reference gathering, block-in modeling, high-poly detail work, low-poly optimization, UV mapping, PBR texturing, and final presentation. The curriculum follows industry-standard practices using professional tools like Maya, ZBrush, Substance Painter, and Marmoset, preparing students for real-world game art production.

Week 1: Blocking-In Model

Module 1 · 3 Hours to complete

Week 2: Mid-Poly Block-In Model

Module 2 · 2 Hours to complete

Week 3: High-Poly Model

Module 3 · 2 Hours to complete

Week 4: Low-Poly Model

Module 4 · 1 Hours to complete

Week 5: PBR Texturing

Module 5 · 2 Hours to complete

Week 6: Final Project and Presentation

Module 6 · 1 Hours to complete

Fee Structure

Instructor

Andrew Dennis
Andrew Dennis

4.8 rating

15 Reviews

36,064 Students

3 Courses

Digital Arts and Game Design Specialist at Michigan State University

Andrew Dennis serves as a Professor of Practice at Michigan State University, bringing his extensive expertise as a CG (Computer Graphics) generalist to the Department of Media and Information. His comprehensive skill set spans multiple areas of digital art and design, allowing him to teach a diverse range of courses. As an accomplished artist and designer, he specializes in instructing students in various aspects of digital creation, including modeling, texturing, rigging, animation, look development, environment design, character art, game art, architectural visualization, and 3D printing. Through his courses on Coursera, including "Current Gen 3D Game Prop Production," "Low Poly Art For Video Games," and "Pixel Art for Video Games," he continues to share his knowledge with a global audience, helping to shape the next generation of digital artists and game developers

Current Gen 3D Game Prop Production

This course includes

14 Hours

Of Self-paced video lessons

Intermediate Level

Completion Certificate

awarded on course completion

Free course

Testimonials

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Frequently asked questions

Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.