This course is part of Art for Games Specialization.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Art for Games Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
4.6
(77 ratings)
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Instructors:
English
پښتو, বাংলা, اردو, 2 more
What you'll learn
Create compelling compositional studies from reference materials
Use 3D tools to establish strong scene foundations
Develop professional environment concepts
Master digital painting techniques for game art
Integrate 3D modeling with 2D painting workflows
Skills you'll gain
This course includes:
3.3 Hours PreRecorded video
3 peer reviews
Access on Mobile, Tablet, Desktop
FullTime access
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There are 5 modules in this course
This comprehensive course focuses on creating professional environment concept art for video games. Students learn essential techniques in composition and digital painting, combined with practical 3D modeling skills. The curriculum progresses from compositional studies through 3D base creation to final painting techniques, culminating in a fully finished environment concept. Through hands-on projects and detailed demonstrations, students master industry-standard workflows and tools used in game art development.
Introduction
Module 1 · 1 Minutes to complete
Week 01: Compositional Studies for Concept Art
Module 2 · 1 Hours to complete
Week 02: Intro to 3D for Concept Art
Module 3 · 49 Minutes to complete
Week 03: Modeling and Exporting
Module 4 · 1 Hours to complete
Week 04: Painting the Concept
Module 5 · 2 Hours to complete
Fee Structure
Individual course purchase is not available - to enroll in this course with a certificate, you need to purchase the complete Professional Certificate Course. For enrollment and detailed fee structure, visit the following: Art for Games Specialization
Instructor
Visionary Concept Artist and Academic Leader
Ricardo Guimaraes is a Professor of Practice and Academic Specialist at Michigan State University, where he brings extensive experience as a freelance concept artist and illustrator in the entertainment industry. With a Bachelor's degree in Fine Arts (Traditional Painting), Ricardo has developed a diverse skill set that includes concept art, illustration, matte painting, color keys, and presentation boards. His work has been featured in prestigious publications such as ImagineFX Magazine and Ballistic Publishing's EXOTIQUE, showcasing his talent across various styles. He has collaborated with renowned clients like Blizzard Entertainment and Square Enix, contributing to high-profile projects that highlight his creative versatility. Passionate about imparting knowledge and enthusiasm to his students, Ricardo is dedicated to fostering a dynamic learning environment that encourages innovation and artistic exploration. His commitment to excellence in both teaching and professional practice continues to inspire the next generation of artists in the field.
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Frequently asked questions
Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.