Learn to create innovative, user-centered mobile applications in this 10-week MIT course covering research, design, and evaluation.
Learn to create innovative, user-centered mobile applications in this 10-week MIT course covering research, design, and evaluation.
This comprehensive course, based on a popular MIT class, guides students through the entire process of creating a novel mobile application. From initial concept to field-tested product, participants will learn how to design mobile experiences that genuinely impact users' lives. The course emphasizes understanding user behavior and leveraging mobile devices' unique capabilities to create innovative applications. Students will engage in generative research, design, usability testing, implementation, and field evaluation of their mobile app. The curriculum covers both quantitative and qualitative methods for understanding app usage, ensuring a well-rounded approach to app development. By the end of the course, participants will have developed a working, field-tested application suitable for release in app stores, along with a deep understanding of human interaction with mobile devices and services. The course also provides insights into preparing and evaluating different types of HCI research studies and writing CHI-style papers.
Instructors:
English
English
What you'll learn
Design a novel mobile application that addresses real user needs
Conduct and analyze generative research to inform app design
Implement effective user interface designs for mobile platforms
Perform usability testing and iterate on app design based on feedback
Develop a functional mobile app using Java or Objective C
Execute a field evaluation to assess app usage in real-world conditions
Skills you'll gain
This course includes:
Live video
Graded assignments, exams
Access on Mobile, Tablet, Desktop
Limited Access access
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Module Description
This course provides a comprehensive journey through the mobile application development process, focusing on creating innovative and user-centered experiences. Over 10 weeks, students will progress from identifying a domain of interest to field-testing a fully functional mobile application. The curriculum covers key aspects of mobile app creation, including generative research, design principles, usability testing, implementation, and field evaluation. Students will learn to leverage the unique capabilities of mobile devices, such as sensors and advanced I/O, to create experiences that surpass traditional computer applications. The course emphasizes understanding user behavior and using these insights for effective design. Participants will conduct various types of HCI research studies, including generative, usability, and field studies, related to their application topic. The course also introduces students to academic writing in the field, teaching them to identify and discuss CHI research papers and compose their own CHI-style paper. By the end of the course, students will have developed a working, field-tested application ready for app store submission, along with a deep understanding of human interaction with mobile devices and services.
Fee Structure
Instructors
Digital Media Pioneer Advancing Interactive Communication
Edward C. Barrett serves as Senior Lecturer in Writing at MIT's Comparative Media Studies/Writing program, where he has made significant contributions to digital media studies and interactive communication. His influential work includes pioneering research on hypertext and multimedia systems, particularly through his leadership of the Athena Writing Project, which revolutionized scientific writing education by creating an innovative online classroom system
Pioneering UX Researcher Advancing Mobile Innovation
Frank Bentley serves as Director of UX Research at Google for Material Design and lectures at Stanford University. After graduating as a first-generation college student from MIT, where he conducted research at the Media Lab and AI Lab, he has built an influential career in user experience research and mobile computing. His professional journey includes significant roles at Motorola's Applications Research Lab (1998-2013), where he pioneered work in photo sharing, social television, and health behavior change technology, and Yahoo Labs (2013-2021), where he led UX Research across multiple products. His research focuses on creating user-centered experiences through mixed-methods research and rapid prototyping, with particular emphasis on equity and accessibility
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Frequently asked questions
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