Learn game design fundamentals, prototyping techniques, and user testing methodologies in this hands-on MIT course.
Learn game design fundamentals, prototyping techniques, and user testing methodologies in this hands-on MIT course.
Dive into the world of game design with this practical course from MIT. Explore the fundamental concepts of game design, learn to describe and analyze game mechanics, and master the art of creating engaging player experiences. Through hands-on projects, you'll develop both digital and board game prototypes using paper and digital tools, including the Gameblox editor. Emphasis is placed on iterative design processes and user testing to refine your game concepts. Whether you're an aspiring game designer or simply curious about the game creation process, this course provides a solid foundation in game design principles and practices.
Instructors:
English
English
What you'll learn
Analyze and describe games using fundamental game design concepts
Design and develop paper prototypes for game ideas
Create digital game prototypes using Gameblox editor
Conduct effective user testing sessions for game refinement
Apply iterative design processes to improve game concepts
Understand how game mechanics affect gameplay and player experiences
Skills you'll gain
This course includes:
Live video
Graded assignments, exams
Access on Mobile, Tablet, Desktop
Limited Access access
Shareable certificate
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Module Description
This course provides a comprehensive introduction to game design, covering both theoretical concepts and practical applications. Students will learn to analyze and describe games, understand basic game elements, and create engaging player experiences. The course emphasizes hands-on learning through paper and digital prototyping, design iteration, and user testing. Participants will use Gameblox, a block-based programming tool, to create digital games. The curriculum covers game mechanics analysis, prototyping techniques, iterative design processes, and user feedback incorporation. By the end of the course, students will have created either a digital game or a board game, applying the principles and techniques learned throughout the program.
Fee Structure
Instructors
Pioneering Educational Technology Innovator and Game-Based Learning Expert
Dr. Eric Klopfer is Professor and Director of the Scheller Teacher Education Program and The Education Arcade at MIT, where he leads groundbreaking research in educational technology and game-based learning. After earning his B.S. in Biology from Cornell University and Ph.D. in Zoology from the University of Wisconsin, Madison, he has established himself as a leader in developing innovative educational technologies. His research focuses on creating computer games and simulations for STEM education, with particular emphasis on complex systems understanding and scientific practice. As co-PI of MIT's RAISE initiative in AI education, he explores how new technologies like VR, AR, and mobile platforms can enhance learning experiences. His lab has developed numerous influential educational tools, including StarLogo Nova, Taleblazer, and various mobile biology games, reaching millions of users worldwide. He has authored several influential books including "Adventures in Modeling," "The More We Know," "Resonant Games," and "Augmented Learning." As co-founder and past president of the Learning Games Network, he continues to bridge the gap between academic research and practical educational innovation. His work combines software development with pedagogical research to create effective learning tools for both formal and informal education settings.
Game Design Innovator and Educational Technology Pioneer
Philip Tan is a Research Scientist and former Creative Director at the MIT Game Lab, where he has shaped game design education since 2007. After earning both his S.B. and S.M. in Comparative Media Studies from MIT, he established himself as a leader in game design education and research. He teaches core courses including CMS.608 Game Design and CMS.611J/6.073J Creating Video Games at MIT. His expertise spans digital, live-action, and tabletop game design, with notable projects including "A Slower Speed of Light" (2012), "Shadowspect" (2019), and "Cellverse" (2020). Before his current role, he served as executive director for US operations of the Singapore-MIT GAMBIT Game Lab and worked with Singapore's Media Development Authority to support game developers. His diverse experience includes producing educational games at The Education Arcade and earning the title of "Master Assassin" for his live-action roleplaying game designs at the MIT Assassins' Guild. He combines academic expertise with practical game development experience, making him a valuable bridge between theoretical design principles and practical implementation.
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Frequently asked questions
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