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Comprehensive Guide to Game Design

From crafting immersive game worlds and engaging mechanics to mastering storytelling and level design, explore the complexities of game development.

From crafting immersive game worlds and engaging mechanics to mastering storytelling and level design, explore the complexities of game development.

This comprehensive course offers an exciting journey into the dynamic world of game design, covering the conceptualization, development, and implementation of all elements that constitute a complete game—including gameplay mechanics, artistic aspects, sound, and storytelling. The field of game design has grown substantially in recent years, with video games becoming a predominant form of entertainment reaching an estimated 3 billion users worldwide. The curriculum, part of HP Gaming Garage, combines HP's technological and innovative heritage with leading academic expertise. Students will explore fundamental design principles, examining concepts like aesthetics, dynamics, and mechanics, while learning industry processes and terminology. The course traces the evolution of games, teaching students how to research relevant previous games for current projects and critically analyze existing games to decode their mechanics, design elements, and storytelling techniques. Essential topics include understanding the nature of "fun" using the MDA (Mechanics, Dynamics, Aesthetics) framework, mastering both linear and non-linear narrative techniques, and comprehending dynamic interactions and feedback loops that contribute to player engagement. Additional modules cover decision-making moments, player types, level design for both PvE and PvP experiences, UI/UX design, playtesting methodologies, game balancing, rapid prototyping, design documentation, rule writing, team communication, and potential career paths in this evolving field. Through practical examples and industry references, students will gain comprehensive knowledge preparing them for various roles in game design.

Instructors:

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Comprehensive Guide to Game Design

This course includes

4 Weeks

Of Self-paced video lessons

Beginner Level

Completion Certificate

awarded on course completion

411

Audit For Free

What you'll learn

  • Understand fundamental game design concepts including mechanics, dynamics, and aesthetics Analyze existing games critically to extract valuable design principles Master the MDA framework to create engaging player experiences Develop compelling linear and non-linear narrative techniques for games Design meaningful decision-making moments that enhance player agency Create balanced and engaging level designs for both PvE and PvP experiences Implement effective UI/UX design principles for intuitive player interfaces Conduct productive playtesting sessions to gather valuable feedback Apply game balancing techniques to ensure fair and enjoyable gameplay Develop rapid prototyping skills to quickly iterate and test design ideas

Skills you'll gain

Game Design
Mechanics Development
Narrative Design
Level Design
User Interface Design
Playtesting Methodology
Game Balancing
Rapid Prototyping
Player Experience
Documentation

This course includes:

PreRecorded video

Graded assignments, exams

Access on Mobile, Tablet, Desktop

Limited Access access

Shareable certificate

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There are 13 modules in this course

This comprehensive course explores the multifaceted world of game design, from fundamental concepts to specialized applications. The curriculum begins with an introduction to game design principles, exploring the essential roles and processes involved in creating video games. Students will delve into core design concepts, including aesthetics, dynamics, and mechanics, while gaining familiarity with industry terminology and methodologies. Historical context is provided through an examination of games evolution, teaching students how to research relevant precedents for current projects. Critical game analysis skills are developed, enabling students to deconstruct existing games and extract valuable lessons about mechanics, design elements, and storytelling techniques. The course explores the elusive nature of "fun" using the MDA framework, helping designers understand player engagement on multiple levels. Narrative design is covered extensively, examining both linear progression and non-linear player-influenced storytelling. Dynamic game systems are analyzed through the lens of feedback loops and meaningful decision points. Level design instruction spans both PvE (Player versus Environment) and PvP (Player versus Player) scenarios, complemented by UI/UX design principles for intuitive player interfaces. Practical aspects of game development are addressed through modules on playtesting methodologies, game balancing techniques, rapid prototyping approaches, and effective design documentation. The course concludes with career guidance for the dynamic game design industry.

مقدمة في تصميم الألعاب

Module 1

ممارسة وتحليل وفهم الألعاب

Module 2

طبيعة الألعاب

Module 3

كتابة القصة في الألعاب

Module 4

التفاعل في اللعب

Module 5

أنواع المرح وأنواع اللاعبين

Module 6

التخصصات الفرعية لتصميم الألعاب

Module 7

تصميم واجهة المستخدم وتجربة المستخدم

Module 8

إعداد وتشغيل اختبار اللعب

Module 9

توازن اللعبة وأدواتها

Module 10

النماذج الأولية للعبة

Module 11

كتابة وإرسال الخطط

Module 12

النمو في تصميم الألعاب

Module 13

Fee Structure

Payment options

Financial Aid

Instructor

Pioneering Game Designer, Educator, and Global Game Jam Co-Founder

Ian Schreiber is a multifaceted figure in the game industry, serving as a game designer, author, educator, and co-founder of the Global Game Jam. With a career spanning over two decades, Schreiber has worked on five published game titles and developed training/simulation games for Fortune 500 companies. His academic contributions include teaching game design and development at various institutions, including Ohio University, Columbus State Community College, Rochester Institute of Technology, and Savannah College of Art and Design. Schreiber has co-authored three influential books in the field: "Challenges for Game Designers," "Breaking into the Game Industry," and "Game Balance." As a co-founder of the Global Game Jam, recognized as the world's largest in-person game creation event, he has significantly impacted the game development community. Schreiber's expertise extends beyond traditional game design, encompassing educational initiatives and industry accessibility, making him a respected figure in both academic and professional gaming circles.

Comprehensive Guide to Game Design

This course includes

4 Weeks

Of Self-paced video lessons

Beginner Level

Completion Certificate

awarded on course completion

411

Audit For Free

Testimonials

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Frequently asked questions

Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.