This course is part of Epic Games Game Design Professional Certificate.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Epic Games Game Design Professional Certificate program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
Instructors:
English
What you'll learn
Design and implement six different game modes
Master pre-production planning and documentation
Create complex game mechanics and systems
Develop AI behaviors and combat mechanics
Build a portfolio-ready game prototype
Skills you'll gain
This course includes:
13.3 Hours PreRecorded video
2 assignments
Access on Mobile, Tablet, Desktop
FullTime access
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There are 4 modules in this course
This comprehensive course explores game development and prototyping across six different game modes: Stealth Survival, Platformer, Capture the Flag, Action Combat, Crafting, and Story. Students learn pre-production planning using Obsidian, implementation of game mechanics, and practical prototyping techniques. The course covers essential aspects of game design, from initial concept to final portfolio-ready project, including combat systems, AI behavior, user interface development, and game mechanics implementation.
Pre-Production
Module 1 · 1 Hours to complete
Implementation
Module 2 · 12 Hours to complete
Game Modes
Module 3 · 13 Hours to complete
Course Reflection
Module 4 · 3 Hours to complete
Fee Structure
Individual course purchase is not available - to enroll in this course with a certificate, you need to purchase the complete Professional Certificate Course. For enrollment and detailed fee structure, visit the following: Epic Games Game Design Professional Certificate
Instructors
Epic MegaGrant Recipients Build Revolutionary Game Development Architecture
Christopher and Christen Main's journey from indie game developers to influential figures in the Unreal Engine ecosystem began in 2015, leading to the creation of Vertical Third, a comprehensive gameplay architecture available on the Unreal Engine Marketplace that earned them two Epic MegaGrants. As Creative Director, Illustrator, and Game Designer, Christen Main has played a pivotal role in developing Vertical Third, which gained significant recognition through a 3-hour showcase on Inside Unreal, Epic's official livestream, and has its tech demo available on the Epic Game Store. The platform's capabilities extend to cloud-based instanced dedicated servers for multiplayer functionality, while Christen's expertise has been further recognized through her roles as an Unreal Authorized Trainer and Epic Developer Community Author, specifically for the UEFN Boba Shop course on 3D modeling tools. In 2024, the duo represented Epic Games at the Game Developers Conference's Educator's Summit, presenting "Game Connectivity: Polishing Your Bells and Whistles," while continuing their creative endeavors through projects like "Wandering Wisp" and "The First CastleDay," both of which have been featured on Inside Unreal with behind-the-scenes content
Epic Games Innovators Transform Internal Tools into Award-Winning Game Development Architecture
In 2015, Christopher and Christen Main, then indie game developers, were navigating online demos, education games, and seeking funding through venture capital, government grants, and publishing. To streamline their workflow, they developed internal tools that eventually evolved into Vertical Third, a comprehensive gameplay architecture now available on the Unreal Engine Marketplace, which has received two Epic MegaGrants. Christopher, the sole programmer and tech artist for Vertical Third, integrated a proprietary launcher and patcher into the tech demo available on the Epic Game Store, and implemented online play with cloud-based instanced dedicated servers to showcase its multiplayer capabilities. Vertical Third was featured in a 3-hour showcase on Inside Unreal, and Christopher is an Unreal Authorized Trainer and Epic Developer Community Author for the UEFN Boba Shop course on 3D modeling tools. In 2024, the duo presented “Game Connectivity: Polishing Your Bells and Whistles” at the Game Developers Conference's Educator’s Summit on behalf of Epic Games. They continue to explore creative projects, including the pre-vis for “Wandering Wisp” and the cinematic short “The First CastleDay,” both of which have behind-the-scenes content on Inside Unreal
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Frequently asked questions
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