This course is part of Esports Management and Game Development.
Dive into the comprehensive world of game design with this course from HP. You'll explore every aspect of creating engaging video games, from fundamental design concepts to specialized areas like level design and storytelling. The course begins with an introduction to game design principles, covering aesthetics, dynamics, and mechanics through the MDA framework. You'll learn to analyze existing games critically and understand both linear and nonlinear storytelling techniques. The curriculum delves into specialized topics including PvE and PvP level design, UI/UX considerations, playtesting methodologies, game balancing, and rapid prototyping. You'll also master the art of documentation, rules writing, and team communication essential for successful game development. With a focus on practical applications and real-world examples, this course provides comprehensive training for aspiring game designers, with insights into various career paths in this growing industry that serves approximately 3 billion users worldwide.
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Instructors:
English
اَلْعَرَبِيَّةُ, Deutsch, English, 9 more
What you'll learn
Understand the fundamental principles of game design including aesthetics, dynamics, and mechanics Apply the MDA framework to analyze and create engaging gameplay experiences Design both linear and nonlinear storytelling elements for games Create compelling level designs for both PvE and PvP scenarios Implement effective UI/UX design for intuitive player interaction Conduct productive playtesting sessions to gather valuable feedback Master game balancing techniques for fair and engaging gameplay Develop clear documentation and communication skills for game development teams
Skills you'll gain
This course includes:
PreRecorded video
Graded assignments, Exams
Access on Mobile, Tablet, Desktop
Limited Access access
Shareable certificate
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There are 12 modules in this course
This comprehensive game design course provides a thorough introduction to all aspects of creating video games. Starting with fundamental concepts, participants learn about the evolution of games and gain analytical skills to dissect existing titles. The curriculum covers both technical and creative elements, including the MDA (Mechanics-Dynamics-Aesthetics) framework for understanding "fun," linear and nonlinear storytelling techniques, game dynamics, feedback loops, and decision-making mechanics. Students explore specialized areas such as level design for both PvE and PvP scenarios, UI/UX design principles, playtesting methodologies, game balancing, and rapid prototyping. The course also addresses professional skills like documentation, rules writing, and team communication. With insights from industry examples and practical applications, participants gain a well-rounded understanding of game design principles and potential career paths in this expanding field.
Introduction to Game Design
Module 1
Playing, Analyzing and Understanding Games
Module 2
Story Writing in Games
Module 3
Interaction in Gaming
Module 4
Subspecialties of Game Design
Module 6
User Interface and User Experience
Module 7
Setting Up and Running a Playtest
Module 8
Game Balance and its Tools
Module 9
Game Prototyping
Module 10
Writing and Communicating Plans
Module 11
Growth in Game Design
Module 12
Fee Structure
Individual course purchase is not available - to enroll in this course with a certificate, you need to purchase the complete Professional Certificate Course. For enrollment and detailed fee structure, visit the following: Esports Management and Game Development
Payment options
Financial Aid
Instructor

1 Course
Pioneering Game Designer, Educator, and Global Game Jam Co-Founder
Ian Schreiber is a multifaceted figure in the game industry, serving as a game designer, author, educator, and co-founder of the Global Game Jam. With a career spanning over two decades, Schreiber has worked on five published game titles and developed training/simulation games for Fortune 500 companies. His academic contributions include teaching game design and development at various institutions, including Ohio University, Columbus State Community College, Rochester Institute of Technology, and Savannah College of Art and Design. Schreiber has co-authored three influential books in the field: "Challenges for Game Designers," "Breaking into the Game Industry," and "Game Balance." As a co-founder of the Global Game Jam, recognized as the world's largest in-person game creation event, he has significantly impacted the game development community. Schreiber's expertise extends beyond traditional game design, encompassing educational initiatives and industry accessibility, making him a respected figure in both academic and professional gaming circles.
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Frequently asked questions
Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.