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Game Design Document: Define the Art & Concepts
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Game Design Document: Define the Art & Concepts

This course is part of Game Design: Art and Concepts Specialization.

Course Cost

Free course

Intermediate

Skill Level

14 Hours

Self-paced lessons

This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Game Design: Art and Concepts Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.

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4.7

7,627 Enrolled

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English

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olive-leaves-logo

4.7

7,627 Enrolled

olive-leaves-logo

English

What you'll learn

  • Create comprehensive game design documents

  • Develop and test game prototypes

  • Visualize game concepts effectively

  • Conduct market research and analysis

  • Implement playtesting feedback

  • Present game concepts professionally

Skills you'll gain

Game Design Documentation
Prototyping
Visual Design
Game Development
Market Research
Playtesting
Project Management
Game Production
Game Art
Game Concepts

This course includes:

0.9 Hours PreRecorded video

Peer reviews

Access on Mobile, Tablet, Desktop

FullTime access

Shareable certificate

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Certificate
Certificate

Get a Completion Certificate

Share your certificate with prospective employers and your professional network on LinkedIn.

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PROVIDED BY

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Top companies offer this course to their employees

Top companies provide this course to enhance their employees' skills, ensuring they excel in handling complex projects and drive organizational success.

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There are 7 modules in this course

This capstone course guides students through the complete process of creating a professional game design document. The curriculum covers game ideation, market analysis, prototyping, playtesting, and visual development. Students learn to effectively communicate their game concepts through various documentation methods and receive peer feedback throughout the development process. The course emphasizes practical application, requiring students to create and refine their game design documents while incorporating industry best practices.

Week 1: Ideation

Module 1 · 3 Hours to complete

Week 2: Prototyping and Playtesting

Module 2 · 3 Hours to complete

Week 3: Prototyping and Playtesting continued

Module 3 · 2 Hours to complete

Week 4: Visualization

Module 4 · 2 Hours to complete

Week 5: Visualization continued

Module 5 · 2 Hours to complete

Week 6: Presentation

Module 6 · 2 Hours to complete

Week 7: Final Review

Module 7 · 0 Hours to complete

Reviews

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Faculties

These are the expert instructors who will be teaching you throughout the course. With a wealth of knowledge and real-world experience, they're here to guide, inspire, and support you every step of the way. Get to know the people who will help you reach your learning goals and make the most of your journey.

Game Design Document: Define the Art & Concepts

Intermediate

Skill Level

14 Hours

Self-paced lessons

Course Cost

Free course

Completion

CERTIFICATE

Frequently asked Questions

Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.