Learn to integrate physical computing and project-based learning in STEM education using Arduino, Raspberry Pi, and micro:bit.
Learn to integrate physical computing and project-based learning in STEM education using Arduino, Raspberry Pi, and micro:bit.
Transform your Computer Science teaching with this comprehensive course on physical computing and project-based learning. Learn to effectively integrate hardware platforms like Arduino, Raspberry Pi, and micro:bit into your classroom instruction. The course combines learning theories with practical application, helping you create engaging, hands-on STEM experiences. You'll explore constructionist approaches to computing education while developing skills to implement project-based learning effectively.
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Instructors:
English
English
What you'll learn
Master project-based learning principles in STEM education
Implement physical computing effectively in the classroom
Understand key hardware platforms and their educational applications
Apply constructionist approaches to computing education
Develop engaging hands-on STEM activities
Integrate computational thinking into lesson plans
Skills you'll gain
This course includes:
PreRecorded video
Classroom investigation, Graded assignments
Access on Mobile, Tablet, Desktop
Limited Access access
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There are 10 modules in this course
This course introduces educators to physical computing and project-based learning methodologies. It covers fundamental concepts of physical computing using various hardware platforms, learning theories, and practical teaching approaches. The curriculum emphasizes hands-on experience with hardware, pedagogical strategies, and classroom implementation. Through comprehensive modules on learning theories, teaching approaches, and computational thinking, educators learn to create engaging STEM learning experiences.
Introduction
Module 1
Required hardware and software
Module 2
The big picture of physical computing
Module 3
Brief description of the orthodoxies
Module 4
The ASP approach
Module 6
Comprehensive reflection on many learning theories
Module 7
Comprehensive reflection on many teaching approaches
Module 8
Computational thinking
Module 9
Classroom investigation
Module 10
Fee Structure
Instructors

8 Courses
Innovating Computer Science Education at Arm
Robert (Rob) Leeman serves as the Education Solutions Manager in the Arm School Program, bringing a rich background in Computer Science teaching, assessment, and curriculum development to his role. His work focuses on empowering learners with opportunities to develop interest, knowledge, and skills in STEM, while promoting effective technology application in K-12 education.

8 Courses
Pioneering Computer Science Education at Southampton and Arm
Dr. John Woollard is a Senior Teaching Fellow in the Centre for Inclusive Education at Southampton Education School, University of Southampton. With a career spanning over four decades, Dr. Woollard brings a wealth of experience to his role as a specialist in information technology and computer science education.
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